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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by hfang View Post
    which is hilarious, because the people who actually liked Monk in Shadowbringers *loved* Monk exactly because of what it was. the positionals were a selling point and gave the job an identity. Blitz is a mess of a system that forces you to play in an awkward and non intuitive way. Monk mains just cannot win apparently. And tanks are the same. They were simplified to a point where playing pretty much any tank just feels like playing a gimped melee DPS.
    lol what? Between riddle of earth and true north I basically never did positionals in shadowbringers. Positionals are honestly whatever at this point. They were interesting in ARR, but they add little to no value anymore, especially with many fights just being full circles lately. And with Squares general concern over action bloat I'm pretty sure they will want to remove true north come 7.0, so don't expect positionals to be around much longer.
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  2. #2
    Player
    hfang's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    83
    Character
    Hong Beifang
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ransu View Post
    lol what? Between riddle of earth and true north I basically never did positionals in shadowbringers.
    If you were never doing positionals on a job that had six of them, I don't know what to tell you. True North and RoE could never cover them up 100% of the time and MNK was by far the job that lost the most potency by not hitting positionals correctly.

    quick edit: "many fights" being full circles? what? the current savage tier only has one fight with a full circle, that being P2S, and sure, Endsinger and Zodiark are both full circle EX fights. but honestly who cares about optimizing extremes lol
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    Last edited by hfang; 05-16-2022 at 11:18 PM.

  3. #3
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by hfang View Post
    If you were never doing positionals on a job that had six of them, I don't know what to tell you. True North and RoE could never cover them up 100% of the time and MNK was by far the job that lost the most potency by not hitting positionals correctly.

    quick edit: "many fights" being full circles? what? the current savage tier only has one fight with a full circle, that being P2S, and sure, Endsinger and Zodiark are both full circle EX fights. but honestly who cares about optimizing extremes lol
    Subtlety rogue doesn't work in a game where the bosses do timed positional based attacks themselves. Even if the designers built the fight so that a player with positionals could perfectly time their available skills to make it work, they'd only be able to do that from the start of the fight assuming the player doesn't die. If the player dies, then the timings are all off and you're left with running around frantically, which is why they put true north in there as a way to correct and mitigate that problem. TN however, was not enough to really solve the positional issues that showed up in Stormblood so they simplified things even more. Now positionals are more so a minor punishment for not hitting TN rather than being a critical game flow piece.

    I mean, positionals for melee in this game were originally a learning tool to help new players understand that tanks stand in front of the boss and melee position to the sides or behind the boss to avoid getting hit. It wasn't intended that players would have to hardcore juggle between the sides and back of the boss just to make sure they could make a DPS check on a savage tier boss, and I'd hate to be the guy designing a fight where you got to plan for two people having to constantly shift from flank to rear while the boss is doing ring attacks, cone aoes, and sometimes you got arena based things happening like bombs dropping based on player position.
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