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  1. #21
    Player
    Lunarius's Avatar
    Join Date
    Feb 2022
    Location
    Limsa Lominsa
    Posts
    10
    Character
    L'unarius Astraea
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Skiros View Post
    While I can't accurately test Chaos Thrust with isolated audio (I'd need a FATE to delevel and too many noises would come froma fate. I could maybe try in bozja but im mistrustful of in-instance dummies), as I havent been that low level on dragoon for a while:

    https://streamable.com/4n704b

    it's not present on any of the actions at 90
    (0)
    Last edited by Lunarius; 05-17-2022 at 03:29 AM. Reason: clarification

  2. #22
    Player
    Lunarius's Avatar
    Join Date
    Feb 2022
    Location
    Limsa Lominsa
    Posts
    10
    Character
    L'unarius Astraea
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shougun View Post
    Visual feedback could be cool!

    Two ideas I'll suggest:

    1) When you properly hit a positional the ring will highlight that section of the enemy's target circle (the thing at their feet that tell you which direction is is facing and where their butt is), so if you hit flank it will glow flank some non-intrusive color / effect, but note-able interaction (nice fade in and out glow). Color could match the ring, so it's nice subtle positive feedback - easy to ignore but if you were looking at the ring you could tell it was confirming your correct choice. I don't think a sound should be used unless it is a sound that flows with the skills itself (meaning it might be easy to 'not hear' unless you were looking for it); otherwise, that could be a bit obnoxious lol.

    2) Sound effect and two animations, first is a hazy shaky red / error like texture effect glowing on the section you hit (shape of the effect matching the ring section, but growing in size and shrinking back down such that it's fairly obvious) showing that you weren't supposed to hit that side, and then a subtle glow on the proper side (to direct to where it was supposed to be).

    Both can be turned on and off, the sound effect being able to turn off individually from the visual error help.
    I definitely like the gold highlighted pizza slice concept. I'm wary of how it would present itself on wall bosses, or how it would interact with the orange of aoe markers, or arena elements, but it would be a good idea to indicate the correct location for the positionals
    (0)

  3. #23
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Skiros View Post
    Whatever you're hearing its in your head. There is no distinct sound effect for landing a positional correctly.
    (2)

  4. #24
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Oh my god you guys are deaf
    (0)

  5. #25
    Player
    KikiTia's Avatar
    Join Date
    Sep 2020
    Posts
    62
    Character
    Fray Margrace
    World
    Siren
    Main Class
    Astrologian Lv 100
    That sounds like a great idea, though I wouldn't expect it for a while. The devs have a list of priorities and a lot of them demand indefinite attention more or less that they can't afford to set aside for any length of time. So something like this will inevitably be pushed behind something else with a lot more people asking for it, probably more than once, unless it is easy and cheap for them to implement and test. I wouldn't get your hopes up, but I know I'd certainly enjoy it. It'd be nice to see more than just a number increase for positionals.
    (1)

  6. #26
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Skiros View Post
    Oh my god you guys are deaf
    No, you're just hearing things that are not there.
    (1)

  7. #27
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I enjoy positionals as well on certain jobs like Monk where it feels right, but I dislike them for the same of having them like on Samurai.

    Couple of things I'd go with here:
    1) Adjust the ring under mobs to have a clear "Side" like they have with the open back. Maybe 1 solid line for sides, 2 lines + arrow for front, and a clear divide.
    2) Simple visual cue to show "you did it". Something like the character model flashing or sparks (like a firework) from the player. Only visible to that player.
    (1)

  8. #28
    Player
    Lunarius's Avatar
    Join Date
    Feb 2022
    Location
    Limsa Lominsa
    Posts
    10
    Character
    L'unarius Astraea
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    I personally really like them on samurai, so I cant really comment on that but

    Quote Originally Posted by kaynide View Post
    1) Adjust the ring under mobs to have a clear "Side" like they have with the open back. Maybe 1 solid line for sides, 2 lines + arrow for front, and a clear divide.
    This would be really good. Having a definitive indication of how big the flank positional is feels like a must for the game, and it'd really clear things up, as people are required to go to communities, where inaccurate diagrams like this float around



    Having it actively be the circle itself feels like a natural progression based on the side-of-hitbox arrows that were added recently.

    Quote Originally Posted by kaynide View Post
    2) Simple visual cue to show "you did it". Something like the character model flashing or sparks (like a firework) from the player. Only visible to that player.
    Yeah I'd personally really like this, because any personal failure sound effect that sounds too similar to normal game audio could be mistaken for combo failures instead of positional failures. Either reinforce the positive, or look at what people currently do, where they use a third party tool to play a tts voice or loud custom sound (distinct from normal game audio) to alert them of their failure, and try to make it as distinct as that.

    However I'm not 100% sure about it being personal, if we're going all in with mentor/sprout systems so that there's transparency if something goes wrong, a minor gold glow/spark upon successful execution would be minor with 1-3 missed positionals, but would be really obvious to notice isn't happening if it never happens, which could invite help and support and advice to better perform at the job.
    (0)

  9. #29
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ransu View Post
    Whatever you're hearing its in your head. There is no distinct sound effect for landing a positional correctly.
    I have been able to hear differences in game for a long while. Perhaps its most noticeable on mnk and nin.
    edit: a missed positional sounds dull like hitting a sandbag, a hit positional sounds like a good hard slap
    (1)

  10. #30
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Lunarius View Post
    However I'm not 100% sure about it being personal, if we're going all in with mentor/sprout systems so that there's transparency if something goes wrong, a minor gold glow/spark upon successful execution would be minor with 1-3 missed positionals, but would be really obvious to notice isn't happening if it never happens, which could invite help and support and advice to better perform at the job.
    Honestly, as soon as the game went to Stormblood the special effects for attacks are where I can barely see the mob as it is with them on. I don't know how I'd notice this unless we're talking like a training session or some such. I'd also not want to hear other people's effects or confuse them with my own (as if we were standing on top of each other)

    Easy solution there would be to have thees effects specifically on-off-able, but then that opens a door for differentiating between various effects (like I want to turn off all others' effects, but I would like to see when other healers are shielding the tank without looking at the tank bar). Not quite a pandora's box, but it does mean we're starting to add exceptions on what others' effects we are seeing.
    (0)
    Last edited by kaynide; 05-17-2022 at 09:55 PM.

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