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  1. #11
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I do agree that a gauge should be managed, at least. I agree about Bard's soul gauge, although the soul gauge does allow you to use it early when there is a phase transition. I don't agree about the others. DRK has to save 3,000 MP for TBN so there is a degree of management here (braindead as it may become when you are used to it) and the other gauges create the same effect as charges which allow you to overcap when you are distracted and that is still a form of management. Is this management easy? Yes, because the direction has been to make them easy to play so that a new player doesn't think it's too complicated.

    The biggest problem with Samurai's is just how often you have to press the same button. No other gauge makes you spend that often but at least Kaiten allowed you to spend half of it on something else so that Shinten wasn't pressed quite as much.

    Enmity management was already easy. I would turn off tank stance after 1 enmity combo in Heavensward. I enjoyed this part of tanking as well, but I have to be fair, it was a difficult concept to explain to a new player. Tanking is not a universal concept like damage dealing is, so making tanks into damage dealers that hold the boss makes them a lot more intuitive to someone who has not played a holy trinity game.
    I think it would be pretty cool for like paladin for example, to have some super holy spell that uses 100 or maybe 50, to give you that sort of thing were you have an option to sacrifice defense for offense. The new DRK cd from EW would be a good example to add to the gauge and would give it that sort of interaction. It would be cool is DNC espirite could be used for a extra damage buff to the party or dance partner to let you sacrifice your personal dps to boost some one else. I think these would be kinda of fun options to play around with, granted there would always be a optimal choice, and most would always take dps over other stuff but I think it would make the gauge a bit more engaging.

    Yeah unfortunately HW emnity management got a bit stupid where 1 threat rotation did the trick, but they could have fixed it instead of dropping it all together. I get people not understanding the holy trinity, how ever that is what 90 levels of MSQ should be for is to help you learn that, which it needs work on teaching players.

    Quote Originally Posted by Nizzi View Post
    None of these are unique to Scholar though, except positioning your faerie I suppose, but none of that really has anything to do with your claim that it's "well-designed because they don't have useless and clunky abilities like in Heavensward". How are Fey Union, Dissipation, Seraph, and Fey Blessing not clunky abilities? How is Ruin II not a useless ability? How is having two buttons for different faerie skins not the definition of useless abilities?
    Yeah, don't the faeries do the same thing now? That is a bit disappointing if is just a skin swap.
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    Last edited by IdowhatIwant; 05-16-2022 at 01:51 PM.

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