Quote Originally Posted by Lyth View Post
I think the SAM example is a good one. The reason why people are upset over Kaiten because they were used to it. Any time you make a drastic change to job mechanics that forces players to change their habits, you will get backlash over it. That's why you don't opt for a rework unless the job is a complete mess. I do find it interesting that you acknowledge that the job is currently 'serviceable', but you want it reset back to zero in serviceability. Why? Are we just bulldozing things for fun?
That's downplaying very legitimate concerns over the skills removal if you think 'it's because they were used to it' is the prime reason people are upset, but this is not a SAM thread so I'll save that for the SAM community to debate you on.
You misunderstand what I mean when I say reset back to zero on serviceability. There are things about DRK that frankly shouldnt exist in the state that they are-- previously it was blood weapon not being on stacks or LD being the worst invuln in the game for a myriad of reasons, and now there remain some kinks like your AoEs being spells, dark mind being far too niche for a damage type you can't even know is hitting you unless you do either extensive testing or use some kind of tool, dark missionary being obtained far later than heart of light whilst it has no additional effect to justify that.

Fixing all of these kinks would 'reset the class back to zero' in serviceability, in that there's nothing 'wrong' with it's kit and it can move forward with design additions and changes. It's like a brick that has been left with some dirt on it: you'll want to clean off the dirt and overgrowth that would be potentially detrimental to a structure before you use it to build a functional wall.