
Originally Posted by
Anhra
What People want, i think, is a proper equilibrium of things. Healers have on average, arround 14 Heal Abilities that restore HP, either as a bland direct Heal, a HoT or a Shield (that also heals). That is pretty much half you entire Kit, with KUST the same Skill that isnt even needed in MOST content. Hell, you could even remove HALF of them, give the remaining ones a bit of increased Potencies and nothing would change at all.
And what makes matters worse, is that all Dungeon and pretty much every Trial with very few exceptions (like synced Rathalos-or Suzaku savage for example) have all their Bosses with extremely low HP, damage output and extremely slow and predictable/small AoEs. Healing is pretty much not needed in most of these, alone from the fact that Tanks are now beefy pseudo Healers and even DPS, can completely sustain themselves with their meek Healing kit.
And all that Yoshi P. and the Dev Team tell you is "go play ultimate, if you think healing isn't hard enough", completely dodging the original Question asked.