


They want Energy Drain back? Fine. They won't have anything to say once SCH 2.0 releases without Energy Drain though... It'll also save us actually having to make a new healer... One way or another the house always wins.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...



True, but it would be nice if we could all win together, for once.



If I was betting, Energy Drain is on it's way out come next expansion.
Short of a full Aetherflow removal or overhaul to gauge. Like mentioned well back, obviously it struck a nerve with YoshiP before Eden's Promise when he said he preferred Aetherflow being used for healing when they nerfed it and added potency on bio/broil. But of course weaving things, and then EW 1.5s cast time happened. Plus how Sage is designed with it's gauge being heal only, and toxicon's boxed-in skill. Scholar 2.0 is a good idea, now they don't have to make another healer.
I would agree, but I honestly expected it to be on the way out this expac, and lo and behold they reduced the CD on Energy Drain and made it a bigger DPS gain than it was in ShB, and also kept in Ruin II, which is incredibly confusing and sends extremely mixed messages given their previous statements on Energy Drain and the nerf it received mid ShB.If I was betting, Energy Drain is on it's way out come next expansion.
Short of a full Aetherflow removal or overhaul to gauge. Like mentioned well back, obviously it struck a nerve with YoshiP before Eden's Promise when he said he preferred Aetherflow being used for healing when they nerfed it and added potency on bio/broil. But of course weaving things, and then EW 1.5s cast time happened. Plus how Sage is designed with it's gauge being heal only, and toxicon's boxed-in skill. Scholar 2.0 is a good idea, now they don't have to make another healer.
I think they don't really understand why Energy Drain was necessary for SCH in ShB and they're afraid to touch it at all anymore after the backlash from SCH changes in ShB, but were it to be removed I'm fairly certain SCH would receive no DPS skills in exchange for losing it.



YoshiP: Healers should heal.
Also YoshiP: Forces players to choose between damage or healing, players pick damage every time because they play the game the way it was designed to be played.
*surprised pikachu face*
Definitely not. That's what they tried initially, so lazy.I think they don't really understand why Energy Drain was necessary for SCH in ShB and they're afraid to touch it at all anymore after the backlash from SCH changes in ShB, but were it to be removed I'm fairly certain SCH would receive no DPS skills in exchange for losing it.
Small indie dev company btw.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
Yoshi P: "We're removing SCH's DPS kit because the SCH would be DPSing away leaving the WHM to heal."
Yoshi P: Removes DoTs which don't take away from healing but leaves in Dissipation which takes away from healing, and then moves the faerie off the Pet GCD so SCH is forced to lose DPS to use its previously free healing unless it uses Ruin II + ED
Really screams confidence in developer decisions when they don't even understand why and how players utilize the tools a job gives them. How were Miasma, Miasma II, Shadowflare and Bane preventing SCH from healing, but the button that kills SCH's fairy for 30 seconds is still in the game?
They also made Aetherflow only usable in combat despite removing Energy Drain, which eliminated the point of having to wait 60s to get 3 more stacks to dump in your opener... I really don't get it, but we're healers, expecting anything is a bad decision on our parts I guess.Definitely not. That's what they tried initially, so lazy.
Small indie dev company btw.
the same logic that makes them want to make healing easier for newbies but keep the noobtraps (cough cure 1) after 4 expansions.
They wanted SCH to use AF stacks on healing actions, so thet removed Energy Drain completely, only to give it back after a ton of backlash. ED is the Aethetflow dump, and is absolutely needed to manage AF waste and MP.Yoshi P: "We're removing SCH's DPS kit because the SCH would be DPSing away leaving the WHM to heal."
Yoshi P: Removes DoTs which don't take away from healing but leaves in Dissipation which takes away from healing, and then moves the faerie off the Pet GCD so SCH is forced to lose DPS to use its previously free healing unless it uses Ruin II + ED
Really screams confidence in developer decisions when they don't even understand why and how players utilize the tools a job gives them. How were Miasma, Miasma II, Shadowflare and Bane preventing SCH from healing, but the button that kills SCH's fairy for 30 seconds is still in the game?
They also made Aetherflow only usable in combat despite removing Energy Drain, which eliminated the point of having to wait 60s to get 3 more stacks to dump in your opener... I really don't get it, but we're healers, expecting anything is a bad decision on our parts I guess.
Yet, rather than remove the damage the ability does, which makes it a DPS gain and thus actively punishes you for using AF to heal, in EW they removed the MP refund part.
So now, you still get punished for not using an ability they intended as a AF dump.
I really don't understand what they were trying to do.



It's a mess, despite Scholar being really good. Like an old flavor that has gotten several band-aids to not upset the status quo.They wanted SCH to use AF stacks on healing actions, so thet removed Energy Drain completely, only to give it back after a ton of backlash. ED is the Aethetflow dump, and is absolutely needed to manage AF waste and MP.
Yet, rather than remove the damage the ability does, which makes it a DPS gain and thus actively punishes you for using AF to heal, in EW they removed the MP refund part.
So now, you still get punished for not using an ability they intended as a AF dump.
I really don't understand what they were trying to do.
Since removing MP refund on ED was kind of them reigning in MP management, same with White Mage's thin air. I'm fine with that. Still hopeful for something more major since they'll have no excuse of a new healer job being in the way.


So I mean is this just people wanting to have fewer healing skills and more dps skills so they can do more in leveling roulette and overworld? I can get behind that since right now it feels like they wanted healers to have an entire firehose rotation with a dozen buttons that need to go off to heal someone or mitigate some massive tank buster, then go pew pew on bosses for like near nothing.
They could bring back cleric stance and have hot bars swap when you are in dps stance vs not dps stance. They got rid of stance dancing to make things less complicated, but that was because the system in the game was not built to handle stance dancing due to hot bars and number of abilities. If the hot bars actually swapped when swapping stance, than you could setup a full dps rotation and also setup a full healing rotation without breaking anything. Realistically you'd never be in dps stance when doing party content outside dungeons and normal content.
Also... stances would probably have been the answer that archanist needed... like almost seven years ago...
Last edited by Colt47; 05-16-2022 at 01:47 AM.
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