This game have never been hard/core.
Everything it's accessible by minimum effort and long weeks of repetitive easy content.
PVP have no rewards and people haven't care about it in a decade, meaning there is no competition anywhere.
This game have never been hard/core.
Everything it's accessible by minimum effort and long weeks of repetitive easy content.
PVP have no rewards and people haven't care about it in a decade, meaning there is no competition anywhere.
Not true actually, WoW is dying because of piss poor development, has nothing to do with the player base. It is illogical to to think that WoW is dying because of player elitism if you played the game for 12 years. I highly doubt you played WoW that long other wise you would know the game has been failing for some time due to poor design, poorly implemented systems, rng loot, long patch cycles, and lack of content.Elitism is one of the reasons why WoW is dying and FFXIV is now the king. We can go back to WoW and get Mplus keys over level 15 deal with the toxic gatekeepers that check for a 2000 Raider.IO rating and rage quit the second we wipe.
I seen to many "hardcore" players cry when anything goes wrong and just bash on others. That is not giving advice, that is just raging. If you like the challenge sooo much, the so call "bad" players can make your duties harder, right? Thats sounds good to me.
I played WoW for like 12 years and I did mostly normal/heroic and I only "got gud" after wiping to the bosses over and over till I learned what the bosses do. I wont blow CDS before like phase 2 when the bosses just talk and more. Asking random people to do the same 99% parse after the elites did the same bosses 300 times is just silly.
I don't see anything wrong with adding an end game focused meta. In all honesty after the MSQ this game really lacks content to do.
You don't need end game meta for addons to become popular. You need bad players that want to be hand held through content. This already exists in FF.This is definitely something to be concerned about. I don't want to see FFXIV turned into WoW II with all this end game competitiveness. Thankfully Yoshi P already said that they would never endorse something like a race to world first unless they evened the playing field by actually enforcing their existing TOS and preventing addons.
I feel like this is a problem. Repetitive content, no rewards from pvp. That's not something I would consider fun.
When dungeons start containing Savage level mechanics and end in wipes... yes it is becoming more and more hardcore and frustrating for the disabled. They are sacrificing accessibility to sate the unquenchable appetite of the elitist and toxic group of players.
And maybe the game should cater more to the majority than the minority? by trying to satisfy every single small group of people ever you will just end up making everyone unsatisfied. It's not even about the ''unquenchable appetite of the elitist'' I'm a casual player since ARR. Never went in a current patch Raid out of normal difficulty and I find it horrible how the skill ceiling and floor keep getting lower and lower as time goes. We're at a point where half your team could go AFK in a dungeon and it wouldn't even be an issue. Players just need to accept they can fail and improve. This is what makes the game fun.
Every time you post I feel my braincells die a little.Not true actually, WoW is dying because of piss poor development, has nothing to do with the player base. It is illogical to to think that WoW is dying because of player elitism if you played the game for 12 years. I highly doubt you played WoW that long other wise you would know the game has been failing for some time due to poor design, poorly implemented systems, rng loot, long patch cycles, and lack of content.
I don't see anything wrong with adding an end game focused meta. In all honesty after the MSQ this game really lacks content to do.
You don't need end game meta for addons to become popular. You need bad players that want to be hand held through content. This already exists in FF.
I feel like this is a problem. Repetitive content, no rewards from pvp. That's not something I would consider fun.
But let's get to it shall we? let's divulge why you are once again, completely and utterly wrong.
1. WoW isn't dying from poor development, Ion Hazzikozas catered the game entirely toward Hardcore players, so the casual player base that liked to PVP, occasionally raid, dungeon farm all that kind of stuff? They were driven out because the game development is entirely for a very small niche part of the player base and no one else. The Game is dying because of hardcore mentality, add the Numerous scandals and it's just basically a poison chalice nobody wants anything to do with.
2. Games lacks content? Spoken like the true, repeatable content, older, still relevant Ultimates and Eureka/Bozja and a plethora of other things aren't content type.
The game has Plenty of content, you either cannibalized it and did it all or you're lying and did only stuff you find "Relevant this minute", I also highly doubt you've cleared DSW yet so, keep workin on that instead of trying to kid people that have played the game for years that it "lacks content"
3. Yes there are "bad" players, bad players can improve with patience, guidance and knowledge sharing, By your own measuring stick, you are also Bad because you haven't cleared DSW yet so you're in no position to call others bad. Know what can't be fixed? Bad attitudes. As for Add Ons, colour-blindness is a very real thing as is partial sightedness, those players are every bit as entitled to clear content as you are provided they can get up to the required skill/knowledge level to do it and a failure by SE to address it (which they said they will in future) should not be a reason to rally against those players...now mods like Cactbot, fair, that thing should just not exist.
4. So PvP isn't for you, it is for others. Some people absolutely love to do PvP and funnily enough, at one point in time the PvP playerbase of the game you mentioned before, WoW, outnumbered the Endgame raiding playerbase by quite a healthy margin. It's not the case here, but to say "It isn't content" is again, a fallacy.
Yep. Anyone who actually knows what they're talking about realizes that the problem hasn't been player elitism. It's...basically everything else, most of which have nothing to do with the players themselves at all.Not true actually, WoW is dying because of piss poor development, has nothing to do with the player base. It is illogical to to think that WoW is dying because of player elitism if you played the game for 12 years. I highly doubt you played WoW that long other wise you would know the game has been failing for some time due to poor design, poorly implemented systems, rng loot, long patch cycles, and lack of content.
Game became like a full time job in Legion and continued on that same path.
You didn't grind your arbitrary "special content" every single day? You don't get to raid
Picked the unfavoured class as your main class? Tough luck, it's too late to switch and catch up now unless you can play 8 hours a day every day. To such a degree Mr Hazzikozas straight said to every Warlock players face "Maybe play another class"
Add in that they went out of their way to outright kill off all enjoyment and reward from PvP, made lower scale content completely unrewarding and high end content gated behind the insane grinds, you could see who they were making the game for and who they were not.
WoW already lost most of its player base before the scandals and shadowlands came out, many hopped off at WoD/Legion or through BFA
They killed the game themselves by catering it entirely to the smallest section of the player base, why?
Because Ion Hazzikokzas is that type of player, people forget he was also a player himself, so he can only think in the dimension of "What would I enjoy" and that has shown time and time again.
This is where he differs from Yoshidas philosophy, where Yoshida develops the game with other players' mindsets in mind, not just his own.
To Add: While You're probably thinking "WoW always kind of had that"
In a way, yes you did always have to do a series of challenging and sometimes grindy content in order to unlock raids, Black Temple Attunement being one I particularly remember as having us jump through a series of hoops.
The difference was? Once you got it? Done, you never had to do it again. Even AQ as annoying and dull as the world event was, once it was done, that was it, no more grind. Modern WoW threw the philosophy of hard entry away which, quite a lot actually enjoyed as it felt rewarding, to add the stupid forever grind with easier entry to a much dumbed down version of the raid.
Last edited by JanVanding; 05-17-2022 at 03:06 AM.
Meanwhile housing, where the only reason we don’t have instanced housing is because yoshi p doesnt like it, even though it would be objectively better for everyone. Or job design with things like healers. Yeah i’m not seeing a different philosophy here chief.
Nah, that's actually not it chief.
It's because SE are being cheap and won't fund the extra server space it would take to house cluster instancing. So that's Money > Philosophy.
Something I vehemently disagree with.
Also you're comparing housing, an optional vanity system with and I'll type this out in bold so it sinks in
The entire games play system design of which is Not Optional
That's like comparing WoD Bases to the Daily Roulette system.
One is entirely optional (these days) the other you do every day.
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