Quote Originally Posted by Colt47 View Post
This is absolutely false. Will and dedication is important but what is needed to get through content is will, dedication, and proper Leadership / teamwork.

Leadership and guidance is something that is missing from savage that is provided in-game during normal content through visual queues in the fights, which in combination with zero enrage timers enables that content to be playable by just about all people who play this game. But the issue is that the second someone steps into doing savage or extreme trials, the guidance is taken away and enrage timers are applied. Mods that were developed in World of Warcraft were designed to fill the gap of missing guidance and enabled groups with poor leadership and learning skills to tackle content they otherwise would be unable to handle, which then lead to an arms race between the devs and the community at large where they started making content to meet some arbitrary difficulty wall for player retention.
The mods' arms race you talk about only happened in WoD when by the last raid tier, it was required to have addons due to how complex the fight had become, they then decided to simplify future fights while at the same time reducing what people could do with add-ons. On top of that, WoW don't have the same kind of ''normal'' mode FFXIV have. You simply need to know what skill does and you can't expect some sort of communication and leadership in PUG group. People don't want to hop on coms with stranger just so they can clear Shiva Extreme or something of the like.