Quote Originally Posted by Kranel_San View Post
OR

A): SE develop official in-game alternatives to add-ons so console players can enjoy it too
B): Official support of add-ons wherein you can download them inside the game via in-game means available for console players

Separating a playerbase was, and will always be a bad decision with far better alternatives
C): Learn to play and stop crying for handholding.

We know the part of community that is unhappy (and yes, they are mostly from WoW, because that was never a topic before, especially spliting the server). Lets be fair, most of the tools are for handholding, to help you become good without really learning the game. For example, two of the big streamers told before few weeks that the only way to recognize if an attack is physical or magical is with addon, when the addon is taking this info from the battle log, accecible or everyone. Some features are not (and not gonna be implemented in the game) because they are not suppose to be in it. The argument "another game gives me this info" is irrelevant because game designers decide what info should be directed to the player and almost all games have different approach on it.

I understand that there are accecability mods, UI fixes and so on that will benefit the game, I am not idiot. But in the case of last weeks people protect telegraphs of attacks that should not be visible as "simple UI tweak", CDs of other players that intentionally you can't see as "something that should be in the game from years, because I saw it in another game", auto calling bots for legit tool and so on. I don't see how crying around for the cheating mods would benefit the community, the game or anything. In the end they may just add anti cheat and block any form of addons because they will not allow legally cheating. And no, they cannot create list of mods that are legal for you, Blizzard showed that once you open this door, you can't control it.