You mean SE's stance of literally letting countless streamers playing with addons very visible on and publicly in streamer platforms?
Because that shows a contradiction, that shows SE's approval of addons even if ToS says otherwise, you cant have it both ways.
And i am certain big streamers have been reported for the use of addons but SE chose to not act upon such reports because afaik only that one JP streamer got banned and that was for a few days, unless there's a huge banwave to all public addon users SE has chosen to approve addons which will inevitably turn this game as bad as wow in time if not stopped.
Because you confuse anti elitism as pro carebear, the anti elitism targets specifically the mentally unhealthy mentality of connecting one's self worth to video game achievements, that is my problem with such people and design philosophies. For example raiders want to be treated as special and get better rewards than solo players, that is because they unironically believe they are special because they have connected their self worth to video game raiding achievements.
When you are afraid others are gonna get the same rewards, your attachment to video game achievements is revealed because I never had an issue with solo or casual players getting max gear for example because it is my own personal ability that differentiates me from them, not my gear ilvl.
An encounter is designed with certain difficulty in mind, that design is thrown out of the window when you try to turn it into easy mode with timer and announcer addons as well using the most broken comb
Last edited by Ralphe2449; 05-13-2022 at 01:06 PM.
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.
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