Quote Originally Posted by YukiB View Post
That's the thing. BLM has gotten easier but it still maintains a high skill ceiling. They lowered the skill floor by adding more instant casts, easier maintenance of Thunder/Sharpcast, and dropping the potentially crippling punishment of Enochian being an oGCD with a cooldown. But the gameplay loop is the same, and there's still a lot of skill and planning involved in managing instant cast weave windows, keeping Thunder up without hardcasts or clipping, utilizing the charges of Triplecast for movement, etc. Also the opener feels great now with Amplifier and 2 Triplecasts. It's a perfect example of how you can make a job more accessible without changing what makes advanced players like it.

And yet, what did they get that's "new"? They got visual and potency upgrades to their aoe spells, an oGCD that gives them a Polyglot, charges of Sharpcast, and a visual and potency upgrade to their fire phase filler spell. There's practically no change to the rotation apart from an extra cast in ice phase. And people are happy with that. It's also a perfect example of how to "grow" a job without fundamentally altering it or introducing bloat.

If other jobs got half that much love every expansion, we'd all be happy.
To be fair, not everyone was pleased with the no-umbral-heart standard rotation being removed, and there was the Paradox rotation oversight on release. BLM is definitely where every job should be in terms of foundational quality, and purposeful, high quality new skill additions.