I seriously don't understand the obsession with nerfing WHM even more. WHM is already the weakest healer. They deal the lowest damage and have a very weak kit. Polymorph is strong, but you can still move around while imped - there's literally nothing stopping you from just walking around a corner to break LOS or walking to the medpack to heal through the damage. Unless, of course, you were diving like a moron and then got punished for it. But hey, the solution to that is stop being a moron.

AST Heavy and Bind is way more dangerous than Polymorph. It doesn't matter if you can heal, you can only heal a few times before you run out of mana and if you're in the open and out of mana you're meat for whoever wants you. Balance whines about WHM are the calling card of low skill players, man.

I don't think there are any really serious balance issues right now. A lot of the issues would be solved by simply switching to Team Ranked, since many classes that seem weak (or strong) right now are only so because of the disorganized mess that is forced solo queuing. I think there are plenty of things that can be tweaked, such as SCH not having 100% uptime on their buff and debuff (because it means they are literally better than AST at buffing), removal of the Chainsaw analysis buff because it's dumb, etc. But there's nothing that's *clearly* broken anymore. WAR was the only real outlier, and they fixed that pretty fast.