Quote Originally Posted by kaynide View Post
I mean, there is also a difference between a paid worker who has a specified block of time to develop feature X, vs Bob in the basement who can plug away 40-60-80 hours on his personal pet project.
Also if it breaks X thing, it might be acceptable to the modder and even the user- but not so much for the company as a whole. "Doesn't work on consoles". PC Master Race: ... That's okay with me!! lol

Skyrim modding- increases crashes by 15%.
Modder with 1,000 mods- that's like only 500 crashes in a play session, acceptable! Anything to add physics to the.. fruit!

That said I am happy they said they will be making some changes, there are definitely some mods that couldn't fit without actively damaging a gameplay intent... but otherwise I think the creativity of the community should be a big inspiration and example to the devs on what the community thinks are useful features and how they would like to, optionally, play.

If everyone and their chocobo's mom is using windower... it would be smart to figure out why and see how you're cutting out a fragment of the community because of the scares of third party usage (besides getting banned, could be hacked / malware'd). Not meant as an insult to those devs who don't but I think mark of a good dev is both having your own vision but also seeing your players may have their own as well and not waving a giant finger at them when it diverges from your own lol (doesn't mean abandoning vision, but even say with Elden Ring they added a lot of systems to make the game far more approachable than it was before - usually if you're having trouble with a boss you can just google how to beat them and find out a strategy that turns them from hard to fairly easy).