Modders being better devs than actual game devs has always been a thing. Doing something out of desire to see that thing a reality gets better results than paid employees doing the minimum to not get fired.
Modders being better devs than actual game devs has always been a thing. Doing something out of desire to see that thing a reality gets better results than paid employees doing the minimum to not get fired.
Well it doesn't look too good with the dev team that boasts of wanting to provide "an even better rpg".


I mean, there is also a difference between a paid worker who has a specified block of time to develop feature X, vs Bob in the basement who can plug away 40-60-80 hours on his personal pet project.





Also if it breaks X thing, it might be acceptable to the modder and even the user- but not so much for the company as a whole. "Doesn't work on consoles". PC Master Race: ... That's okay with me!! lol
Skyrim modding- increases crashes by 15%.
Modder with 1,000 mods- that's like only 500 crashes in a play session, acceptable! Anything to add physics to the.. fruit!
That said I am happy they said they will be making some changes, there are definitely some mods that couldn't fit without actively damaging a gameplay intent... but otherwise I think the creativity of the community should be a big inspiration and example to the devs on what the community thinks are useful features and how they would like to, optionally, play.
If everyone and their chocobo's mom is using windower... it would be smart to figure out why and see how you're cutting out a fragment of the community because of the scares of third party usage (besides getting banned, could be hacked / malware'd). Not meant as an insult to those devs who don't but I think mark of a good dev is both having your own vision but also seeing your players may have their own as well and not waving a giant finger at them when it diverges from your own lol (doesn't mean abandoning vision, but even say with Elden Ring they added a lot of systems to make the game far more approachable than it was before - usually if you're having trouble with a boss you can just google how to beat them and find out a strategy that turns them from hard to fairly easy).

There was a crash in the main quest of skyrim, when we go find the guy hidden in the thieves guild basement with delphine, that was fixed by a mod, took ages to bethesda patch it(if they did...)
But they did patch a fix to the physics breaking when killed by a giant... then un-fixed it because the community got mad due to liking it lol





Spirit of the example was that adding something may add a crash, and normally a company would be like uh... no..
My fault for picking a company legendary for not caring to fix bugs since "It Just Works"™, but I felt it was also worth the risk since it's the most ubiquitous to modding and consequences of modding poorly (of course the main game has bugs, that having the USSEP is mandatory to have complete experience, but easy to go from game fixed to game unfunctional real quick with the wrong mod or combination of mods). Skyrim with USSEP is more playable than a skyrim without mods. Better example might easily be picked but then would be far less popular and easy to point out the catastrophic, and easily obtainable, opportunities of modding gone wrong lol.
Last edited by Shougun; 05-12-2022 at 03:27 PM.

Thats why sega hired the ''Bob in the basement'' to make a sucessfull sonic game (and fix the sonic movie)
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