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  1. #11
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ravor View Post
    I have to disagree if they add so much stuff to be put in the UI instantly, the current states of the UI is already good enough, i agree for them to add some UI improvement or modification, but putting a lot of them will also forced other player to force other player to put them on if they are built in game, for example, there is a reason why dps meter wont be put by the dev, once these dps meter is in the game officially, most player will force other player to use it, it will be justification by player to forced other player to use it, "the dev put dps meter in the game, it means its part of the game experience", i always welcome more quality of life, but too many UI or information on screen will be bad experience for most people, look at some other game like elden ring, all you need is your hp and mp(and enemies) and current item hold/can be used, that is what mostly all displayed and most player can finish the game, they dont need dps meter, they dont need range indicator, they dont need so much information displayed on screen, its part of the gaming experience intended by the game developer
    Quote Originally Posted by Aniya_Estlihn View Post
    Friend... respectfully, I disagree. Elden Ring is an open world game where none of this extra information is needed for you to make progress. In a combat-oriented MMORPG like XIV, the more information you have in combat, the better the experience will be as a whole. This is not something that can be argued against, it's simply a fact. This has nothing to do with the intended experience by Square Enix, as they themselves know that the UI is wholly lacking in multiple departments.
    Love Elden Ring, the esoteric nature of the game is part feature of that world certainly - I think a smooth UI that doesn't aggressively cloud your gameplay is also nice (those meme's of the screen full that came out after Elden Ring did well), that said there is a lot more going on in FFXIV than Elden Ring. You've got a boat load of people doing things of importance, chat whizzing by, and a boss throwing out a multitude of relatively strict mechanics that Elden Ring doesn't really have. Of course you need to git gud in the game, but there is far less stand here while facing the wall before you turn around and ram your tether into your friend's face while also watching your 20 skills and if anyone died so you might raise them.

    Because of that I believe you cannot have an esoteric / hyper minimalist UI like style and be any good to the masses. Naturally some might like it, of course some might like the meme screen full image as well- I've seen addon screenshots of WoW that looked pretty much like that. To me I think it's trying to pack as many feature smooth options as reasonably possible (new menus for the sake of it isn't helpful, but it could be the difference from 20 seconds of wasted time each day and thus such a change may be valuable). For example the current gardening UI and seeds usually takes about 30 seconds extra, imo, for no particular reason, it could help identify what I've planted or what seeds I have via better icons but it doesn't so you get to highlight it all to find what you're looking for unless you know it's an herb vs fruit type situation and even then that's not enough info to know without quickly highlighting them. Or a bit decisive example but having PvP combo would actually allow you a smoother more minimalist experience, and probably /closer/ to an Elden Ring comparable, even though I imagine some people would try to use the git gud narrative to suggest that condensing cooldowns is for scrubs (yet again in Elden Ring, and like games, you hardly manage as many things as you do in FFXIV, or even say a MOBA which is only 5 skills usually lol).

    So I agree with Aniya, and I do want to say there are great points to Elden Ring not bloating UI but beyond the point that FFXIV functionally just can't do some of that (how are you to represent a raid without showing people what's going on? press f to pray people have hyper awareness lol), also.. in some situations I'm not sure the success of Elden Ring is 'because' of some decisions but in spite of it them (fantastic open world with great environment and dungeon content design with great combat, insane amount of content). Like I don't think 'not having a quest journal' is an achievement or makes the game any better if not worse. For example that was rather annoying and I used third party websites to which felt like a requirement in order to fully enjoy the game because I found lack of quest tracking very annoying and high chance to waste my time to experience the game if I didn't use them (but the rest of the game still fun). Strong imo but a journal would improve Elden Ring, even if it didn't tell you exactly where on the map- more like on cRPGs where you had a literal journal for events.
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    Last edited by Shougun; 05-12-2022 at 01:48 PM.