Aesthetics?
Lore?
Nostalgia for what the job used to be capable of?
A Military Strategist that planned out its tools to devise a plan of success was one of the better defined fantasies this game used to have. Nowadays though, the job is a shell of its former self and while people still like the theme of the job, it's far from what it used to be.
Because SE isn't so incompetent to let a job be unviable? Just because every job can clear content, doesn't mean the job is designed well at all. People still complain about Blood Weapon and Wildfire because those skills are poorly thought out. Dissipation, Aetherpact and Seraph all cut off parts of SCH's toolkit when they're active and are poorly thought out skills. Eos and Selene being 2 separate buttons when they're purely cosmetic options now is poorly thought out. Energy Drain contesting Healing is poorly thought out. It can function but the hoops you have to jump thru in order to do so are staggering. To blatantly come here and say "You are just being dramatic" expresses a level of ignorance to very real issues with the job as a whole and doesn't do the job any favors.why is it capable of healing content successfully



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