We'd also run the risk of people using it to erp in matches lmao, the only thing I want to attack in CC is the enemy, not Miqo'te rear. Still, it's a risk I'd be willing to take.
We'd also run the risk of people using it to erp in matches lmao, the only thing I want to attack in CC is the enemy, not Miqo'te rear. Still, it's a risk I'd be willing to take.
One has nothing to do with the other, since it never hurts to be nice. (Unless one has severe emotional issues.) Right now there are too many cheaters, premade groups, and also folks throwing matches on purpose. That's on the game maker, not players.
Huh? Cheaters are pretty rare, premade groups are literally impossible, and it's been a while since I've seen people *intentionally* throwing. Sometimes I'll see people pitch a temper tantrum after they get dumpstered after trying to dive the enemy team 1v5, but that tends to be a quick trip to Mordian Gaol for folks like that so... meh.
I do agree that we could use more quickchat options. Protect <target>! would be incredibly helpful for trying to ask people to peel DPS off of a specific person.
Premades in the purest sense (i.e. 5 group vs 5 randos) is "close to" impossible yes. However grouping up in general is not.Huh? Cheaters are pretty rare, premade groups are literally impossible, and it's been a while since I've seen people *intentionally* throwing. Sometimes I'll see people pitch a temper tantrum after they get dumpstered after trying to dive the enemy team 1v5, but that tends to be a quick trip to Mordian Gaol for folks like that so... meh.
I do agree that we could use more quickchat options. Protect <target>! would be incredibly helpful for trying to ask people to peel DPS off of a specific person.
In an easy to replicate example if I queued up with 4 other friends, sure on occasion our matches wouldn't link up but 9 times out of 10 we did. All it takes is one person being on the other team and 4 bein on the other to steer the match one way or the other, even worse if the team agrees to play weaker if they end up on opposing teams.
Doing full premade may be implausible but it is entirely possible for a group of 5 to steer the direction of fights unless something has dramatically changed this week in queuing methods.
"Could this be dog?"
Denial ain't a river in Egypt.Huh? Cheaters are pretty rare, premade groups are literally impossible, and it's been a while since I've seen people *intentionally* throwing. Sometimes I'll see people pitch a temper tantrum after they get dumpstered after trying to dive the enemy team 1v5, but that tends to be a quick trip to Mordian Gaol for folks like that so... meh.
Exactly, thank you.Premades in the purest sense (i.e. 5 group vs 5 randos) is "close to" impossible yes. However grouping up in general is not.
In an easy to replicate example if I queued up with 4 other friends, sure on occasion our matches wouldn't link up but 9 times out of 10 we did. All it takes is one person being on the other team and 4 bein on the other to steer the match one way or the other, even worse if the team agrees to play weaker if they end up on opposing teams.
Doing full premade may be implausible but it is entirely possible for a group of 5 to steer the direction of fights unless something has dramatically changed this week in queuing methods.
My take: Can we get both free chat and quick chat? I realize last time we had competitive mode free chat it lasted form 3.21 to 3.5 (They felt the need to put in chat restrictions after ~10 months). I also realize it probably doesn't make sense financially to expand the amount of staff reviewing reports on the part of SE. I guess we can dream though.
Both chats would provide:
- A set of standardized commands that people are already familiar with/ can familiarize themselves with off the hop. My mind also goes to those players who use a controller primarily. Switching between controller to keyboard sounds (is) cumbersome at the pace of a CC match.
- The ability to provide more in-depth communication within a team.
Keep Quick chat for CC but add more and better 'chat macro'.
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