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  1. #251
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    Like this person said….if for healing to be engaging you need players to be playing badly and taking vuln stacks, there is a problem. Look at EW dungeons, where in every single pull i only need to use the same 2 ogcd’s on sage and that’s enough for the entire pull.The rest of the time i’m spamming my 1 dps button.
    Quote Originally Posted by Nizzi View Post
    You're misinterpreting what is being said by healer mains. We're saying that we should not have to rely on having a party of players who are consistently failing mechanics/dying a lot for us to have engagement or fun on our jobs. We can't make solo trust NPCs fail mechanics, nor can we make other players do so. When we have runs that go completely normal and people are performing normally, we are left to do nothing but spam 1 button for 80%-90% of our casts while we occasionally throw out an oGCD heal. It's boring and it's not fun, and this problem is exacerbated the more you play healer and the better you get at it. When things are going good, our downtime isn't engaging or fun in the slightest.

    No offense, but this is a difference in skill and experience. You find it engaging and fun, but from what I've been able to tell, you are not a healer main and likely casually play healers when you aren't playing your main jobs. But for those of us who main healers and have sunk a lot of time into the role, we just want to be able to enjoy our role the same way DPS and Tanks can enjoy their jobs in all content.
    Well I’ll let you know if that happens because from my observation I have a better chance of obtaining a shiny Pokemon in the og Gen 1 than being bored as a healer. Even when that does happen, it’s rare enough to be a forgettable issue. I’m more than aware how much this will upset people, but that’s what’s been happening on a majority of my time as healer.
    (0)

  2. #252
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by EgilTheStressedMage View Post
    Well I’ll let you know if that happens because from my observation I have a better chance of obtaining a shiny Pokemon in the og Gen 1 than being bored as a healer. Even when that does happen, it’s rare enough to be a forgettable issue. I’m more than aware how much this will upset people, but that’s what’s been happening on a majority of my time as healer.
    I'm not really sure why you are insisting that the view that leveling dungeons are entertaining will upset anyone? It sounds like you're ignoring the point they are trying to make or are ignoring how things change once you hit the level cap and people start getting gear.

    Here's a convenient example of a Byregot kill as WHM

    That kill took 4:35, that's 110 GCDs.

    84 of those GCDs I pressed the exact same button with dot refreshes for a further 9 and 3 Miserys taking us to a total of 96 out of 110 GCDs spent entirely DPSing.

    Ok cool, that's 14 GCDs I spent healing right? Weeellllll, I did a total of 12 Lily heals, 6 of which were just Raptures to prevent me overcapping Lilies or movement (82% overheal there) and 6 were Solaces, 2 of which were actually for a DPS that took a vulnerability stack, 4 of which were simply me burning more Lilies (76% overheal).

    2 GCDs are unaccounted for. What a slacker.

    Meanwhile I pressed Assize on cooldown (6 casts), hit tetra/benison twice and lilybell/aquaveil once.

    Did I chad my co healer or the raid as a whole? 76% overheal says no I probably didn't.

    Again, don't take this as me trying to dismiss your point because I'm not. Pre Endgame dungeons can be fantastic, stuff like Bardams is legitimately the most fun you'll have outside of hardcore raid progression as a healer IMHO. Enjoy it as it's a genuine highlight of the game. Once you hit Expert/24 man and stick on the ilvl 580+ gear the challenge literally evaporates.
    (9)

  3. #253
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    Or when tanks were more likely to get 1 shot by tank buster attacks if they didn't use a mitigation tool.

    One thing you also don't see as much anymore are normal enemies that will target other party members with special attacks while still being focused on the tank like the gargoyle enemies randomly throwing swords at other ppl.
    They need a return of this in a lesser form for dungeons. Maybe more partywide damage, special random stuff, interactive stuff...remember WP Hard Mode's banner boss? You have to take the banner that gives damage up to prevent the boss from hitting a lot harder (he already hits hard), and you have to take the one that gives toad to cancel it on yourself when he gives it. But with the banners completely randomized, somebody's getting heavy'd or fire resistance down most likely during that. It's not a cakewalk fight for healing due to all that randomness (and our restricted kits there), and something I wish we'd see more of. Hell, maybe make a new status effect that prevents oGCD use that enemies can put on the healers. Basically force healers into positions where they have to mix up how they heal.
    (2)

  4. #254
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by RyuDragnier View Post
    They need a return of this in a lesser form for dungeons. Maybe more partywide damage, special random stuff, interactive stuff...remember WP Hard Mode's banner boss? You have to take the banner that gives damage up to prevent the boss from hitting a lot harder (he already hits hard), and you have to take the one that gives toad to cancel it on yourself when he gives it. But with the banners completely randomized, somebody's getting heavy'd or fire resistance down most likely during that. It's not a cakewalk fight for healing due to all that randomness (and our restricted kits there), and something I wish we'd see more of. Hell, maybe make a new status effect that prevents oGCD use that enemies can put on the healers. Basically force healers into positions where they have to mix up how they heal.
    Honestly stuff like this should be in the criterion dungeons coming up. There's alot of potential in that mode
    (1)

  5. #255
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by RyuDragnier View Post
    They need a return of this in a lesser form for dungeons. Maybe more partywide damage, special random stuff, interactive stuff...remember WP Hard Mode's banner boss? You have to take the banner that gives damage up to prevent the boss from hitting a lot harder (he already hits hard), and you have to take the one that gives toad to cancel it on yourself when he gives it. But with the banners completely randomized, somebody's getting heavy'd or fire resistance down most likely during that. It's not a cakewalk fight for healing due to all that randomness (and our restricted kits there), and something I wish we'd see more of. Hell, maybe make a new status effect that prevents oGCD use that enemies can put on the healers. Basically force healers into positions where they have to mix up how they heal.
    The banners weren't randomized entirely they were color coordinated. The first wave (which WAS random) everyone popped a banner to figure out which one was the Damage up and then from then on you ignored all of them except that single one.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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