Quote Originally Posted by MeowyWowie View Post
lol ><

From what we've seen, MNK is the best DD in this fight hands down, but still can't figure out how to survive the last ~30%.

Incapacitation is pretty much pointless, the heads just grow back in like 15 seconds anyways (I would have preferred they gave the heads 5-6k hp each and did not let them grow back). There's literally no safe place to stand and attack at the same time. But there's still a few things we haven't tested, breaking the tail being one of them. Not sure if it remains broken the entire fight, but I'm doubtful about that since everything else that we've broken regenerates. However, if that is the case, 1 PGL should be enough to break the tail fairly quickly which would open up a safe spot for all melee to stand during the entire fight. We'll be trying this tomorrow.

Another thing that might work is breaking his legs. We've never tried this before and have no idea what affect it has on the boss, but if it's anything like Great Buffalo it might buy us enough time to safely burn the last 30% down before he gets back up.
You pretty much have to be flawless during the last 30% as a DD. Almost always moving. The breaths keep you from the front and sides, scorpion sting keeps you from behind, VotR is a close range AoE and then the Wompee the sandworm tries to be friends. Where as a BLM can literally stand in the same spot the whole fight and nuke away . . . we need Wompee the sandworm to come out of the walls and feast upon mages.