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  1. #1
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    lol ><

    From what we've seen, MNK is the best DD in this fight hands down, but still can't figure out how to survive the last ~30%.

    Incapacitation is pretty much pointless, the heads just grow back in like 15 seconds anyways (I would have preferred they gave the heads 5-6k hp each and did not let them grow back). There's literally no safe place to stand and attack at the same time. But there's still a few things we haven't tested, breaking the tail being one of them. Not sure if it remains broken the entire fight, but I'm doubtful about that since everything else that we've broken regenerates. However, if that is the case, 1 PGL should be enough to break the tail fairly quickly which would open up a safe spot for all melee to stand during the entire fight. We'll be trying this tomorrow.

    Another thing that might work is breaking his legs. We've never tried this before and have no idea what affect it has on the boss, but if it's anything like Great Buffalo it might buy us enough time to safely burn the last 30% down before he gets back up.
    (0)

  2. #2
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by MeowyWowie View Post
    lol ><

    From what we've seen, MNK is the best DD in this fight hands down, but still can't figure out how to survive the last ~30%.

    Incapacitation is pretty much pointless, the heads just grow back in like 15 seconds anyways (I would have preferred they gave the heads 5-6k hp each and did not let them grow back). There's literally no safe place to stand and attack at the same time. But there's still a few things we haven't tested, breaking the tail being one of them. Not sure if it remains broken the entire fight, but I'm doubtful about that since everything else that we've broken regenerates. However, if that is the case, 1 PGL should be enough to break the tail fairly quickly which would open up a safe spot for all melee to stand during the entire fight. We'll be trying this tomorrow.

    Another thing that might work is breaking his legs. We've never tried this before and have no idea what affect it has on the boss, but if it's anything like Great Buffalo it might buy us enough time to safely burn the last 30% down before he gets back up.
    You pretty much have to be flawless during the last 30% as a DD. Almost always moving. The breaths keep you from the front and sides, scorpion sting keeps you from behind, VotR is a close range AoE and then the Wompee the sandworm tries to be friends. Where as a BLM can literally stand in the same spot the whole fight and nuke away . . . we need Wompee the sandworm to come out of the walls and feast upon mages.
    (1)

  3. #3
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by MeowyWowie View Post
    lol ><

    From what we've seen, MNK is the best DD in this fight hands down, but still can't figure out how to survive the last ~30%.

    Incapacitation is pretty much pointless, the heads just grow back in like 15 seconds anyways (I would have preferred they gave the heads 5-6k hp each and did not let them grow back). There's literally no safe place to stand and attack at the same time. But there's still a few things we haven't tested, breaking the tail being one of them. Not sure if it remains broken the entire fight, but I'm doubtful about that since everything else that we've broken regenerates. However, if that is the case, 1 PGL should be enough to break the tail fairly quickly which would open up a safe spot for all melee to stand during the entire fight. We'll be trying this tomorrow.

    Another thing that might work is breaking his legs. We've never tried this before and have no idea what affect it has on the boss, but if it's anything like Great Buffalo it might buy us enough time to safely burn the last 30% down before he gets back up.
    Is it viable to walk him through all the sand plumes in the beginning to get him down fast? Just curious.

    I'll also note the legs next run.
    (0)

  4. #4
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sigmakan View Post
    You pretty much have to be flawless during the last 30% as a DD. Almost always moving. The breaths keep you from the front and sides, scorpion sting keeps you from behind, VotR is a close range AoE and then the Wompee the sandworm tries to be friends. Where as a BLM can literally stand in the same spot the whole fight and nuke away . . . we need Wompee the sandworm to come out of the walls and feast upon mages.
    Meh, I was really hoping the answer would be a bit more original than that lol. We'll still try breaking the tail and legs tonight and see what happens. Still, I can't for the life of me understand why they would make so many of his body parts breakable when it actually does absolutely nothing to help the fight. I mean, they did go through the extra effort to make the incapacitations visible on him, why are they so pointless? lol

    We're also considering having 2 MNKs on his left side equipped with gloom arrow. That's ~320 dmg to the dragon every 10 seconds and it only takes 1200dmg to break it, so 40 seconds to incapacitate it. But eating just 1 breath = death for MNK as I'm sure you already know lol.

    Oh well, will post later with results.

    Quote Originally Posted by DeadRiser View Post
    Is it viable to walk him through all the sand plumes in the beginning to get him down fast? Just curious.

    I'll also note the legs next run.
    You can run through the traps at any time as long as you're not standing in them when they explode. For the first ~70% the traps are not an issue at all, it's the last phase that gets a bit tricky.
    (0)