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  1. #10
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    Join Date
    May 2022
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    Quote Originally Posted by Shurrikhan View Post
    You mean... 2-5 (averaging 3), depending on the particular spec and the "pure" raid environments you'd compare M+ toolkit usage to?
    No, because I ve included dcds, slows, stuns, roots, immunities etc as utility because all can make a huge change on how you approach an encounter and a big dangerous pull.

    Not only that but they have enormous self heals and defensives while ff14 dps at best have 1-2 defensives and they are some weak 10-15%

    Some old examples:
    -Venthyr mm hunter DPS: aoe root, threat redirection, 6s immunity, 20% DR for 6s, personal heal cd 30%+15% dot, single target slow, aoe trap slow, single target 60s cc, speed boost cd, enrage dispel, short range jump covenant ability, stealth detect flare and obviously interrupt.
    -Necrolord shadow priest DPS: Detect radius reduction, 4s silence, personal HP boost by 25% that also heals that amount+10%, CC undead, Covenant 40% shield on 2 min cd with 3s cast time, small absorb shield with low cd, mass magic dispel, magic dispel from enemies, disease dispel, aoe fear around you, threat removal from yourself, grip friendly, talented targeted stun, heal cd that heals based on damage


    The fact remains that all those are very important and useful utility skills that good players can use in order to survive or approach an encounter differently in dungeons, those are far too many to be added in ff14 and the only reason they exist in WoW is because dps rotations have been dumbed down so much.

    I would like more utility in ff14 to make dungeons more interesting but the fact remains that if they add all those on top of a dps class right now they would need space for 10 more buttons
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    Last edited by Ralphe2449; 05-10-2022 at 11:07 AM.