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  1. #18
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aco505 View Post

    Now, as for the other oGCDs and how busy it is, it is not busier than many other jobs. What about NIN, DRK, GNB, MNK, SAM, MCH, DNC? Are these not busy during bursts too? There's a job for each playstyle and there's nothing wrong if DRG is oGCD heavy like DRK or GNB.
    I didn't mean to compare the DRG with other classes, because we were focusing on the DRG itself.

    On the other hand, the DRG got a busy burst, that's a fact. I didn't say anything about that being bad either, for now at least. The only problem will be for the dev. Having a job already busy like all those you mentionned will cause the developper either to focus on unneeded point or completely/Partially rework them.

    I say that, but for some classes their is still room to work with. DRG is an amazing class right now, but like I said, maybe the dev are facing a wall in his progression.

    What can be done for the DRG may be a slight alteration to some of his oGCD, maybe an upgraded Spineshatter dive (More potency), or a Single target variation for the Big Red Jump (With shared cooldown), maybe reworking one or two of his buff (Saving some button bloat by the same occasion).

    All those are idea, But I agree on the fact that DRG isn't the class that need a rework right now. Samourai is in a more precarious situation, and I think that should be a priority.

    Quote Originally Posted by Cybylt View Post
    Having a well designed and fun to play job that needs little to no changes expac to expac is not a problem to be solved. It's fine to keep it going as-is with only aesthetic updates and potency adjustments a la Heavensthrust and Chaotic Spring.

    Have Vorpal Thrust and Disembowel become new skills when coming off of Raiden Thrust, give Dragonfire Dive and Spineshatter their own High Jump equivalents. Have the fifth combo hit become something different than it would be as fourth combo hit.
    I agree with you, but their is some point i need to clarify too.

    Having a class who got aesthetic + potency upgrade is a well known mechanics every expansion for healers, for exemple. In fact, it's not as bad as it could be. What's more interesting is too add something more behind that. As we can see, DRG got that double dragon head after making two Raiden thrust, added at EW. The mecanics behind that, while being extremely simple to do, is still interesting. As for now, the DRG as little to manage ressource-wise, but still got Buff, and many oGCD to use. I fear that adding more could make the job too busy. I can only suggest that some skill will switch for new one, allowing the DRG to become a whole new class without touching to the core of what it actually is. At least, I hope so.
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    Last edited by TabrisOmbrelame; 05-10-2022 at 07:09 AM.

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