So its either:
>Energy Drain is a significant DPS gain, therefore using AF for healing is effectively punishing your performance, when other healing jobs are not punished (anymore) for interacting with their job gauge.
or
>Energy Drain is not a significant DPS gain, therefore there is no point in even thinking about optimizing, the "choice" it provides is completely superficial and removing it or changing it wouldn't really affect SCH in a significant way.
Either way, SCH is badly designed?
The problem with the first sentiment is that it's true because the fights are heavily scripted & possess enrage. If fights are as random in damage and in attack patterns with less avoidability like PvP is, then there is a significant usage in making decisions on the fly for healing and increasing Energy drain for DPS should not be an issue if there's no exact pattern for healing - allowing the player to choose how to spend their resources on the fly instead.
That's why Biolysis + DoT spread via Deployment Tactics + Recitation from Expedient & Seraph affecting Shields or Damage work so well in PvP. Fights are non-scripted. There's no enrage where you have to meet a DPS check. It's about survival and how to best tilt the outcome of the fight to your party instead.




I've never dropped SCH. Not even once. To this day it is the job I bring into all content with the exception of solo duties. That doesn't mean the job cannot be improved. Anything but. However, when I take into consideration jobs I used to play that I no longer do; it's quite impressive that despite all the changes SCH has gone through, and all the issues it still has, I have kicked aside other jobs for much less.
The main thing I would do is change Aetherflow to allow the execution of only two skills: Energy Drain, and Lustrate. ED would be around 200-220 potency attack, and MP restore. Lustrate OTOH is a 400 pot heal for self or target and the MP restore. SE's take on wanting SCH to use Aetherflow more on heals is entirely erroneous. SCH should constantly be evaluating if their charges should be used for offense or for healing. Period. All the other current Aetherflow skills have their own CDs, and do not need to be part of this system at all. Get them da fuq out of there and adjust their CDs as you see fit. It is also possible to give the Aetherflow skills AoE variants to spice things up bit in multiple target scenarios. Indom doesn't really need the long CD if it is dependent on charges that the SCH would prefer to use on damage. Give SCH something new for their AoE aetherflow spender.
Second major fix is the fairy gauge. Fey Union should be a skill specifically used on the tank, and its purpose is to take Lily's focus off the party and onto the player with the highest enmity. However, we should be able to still execute her other skills, and they simply just cancel Union. The gauge should also be tied to fairy actions including Embrace, NOT the friggin Aetherflow skills. This gauge should be difficult to cap, and easy to deplete, OR it would need at least one other skill to spend it on. I also think they need to make the regen effect constant, and not on server ticks similar to how some enemy DoTs do damage.
Dissipation: Yes, please delete this skill. NO MORE FAIRY NOM NOM!
Physick: Please add a trait that turns this into Adlo @30
Recitation: Makes next spell cast instant (this indeed does include Resurrection) and ensures critical HP restored, or critical damage dealt. Can only be used during combat. Additional effect: Grants Atherflow ready. Aetherflow Ready effect: Allows the execution of Aetherflow skills without consuming resources. Charges: 2 (note, Emergency Tactics effects stacks with this ability)
Summon: Remove Eos/Selene. Replace with 'Summon Lily'. Fairy now kind of cycles through both palettes while summoned. Cast time reduced to instant.
Summon Seraph: Casts Consolation upon execution, and leaving the battlefield. SCH can manually send Seraph away. Can only be executed during combat.
Expedient: This is the second fairy gauge spender. SCH now has the choice to use the gauge to vastly replenish the health of one target, or increase the defense and speed of the entire group. They can turn both on and off at will, so long as they have gauge.
\o/
Last edited by Gemina; 05-08-2022 at 11:54 PM.
What is wrong with Physick? Its 40% cheaper than Adlo, raw heals 50% more and has 0.5 shorter cast.
It has its emergency/mana saving uses, especially in lower 4-man dungeons.
If I would NEED to replace it completely with Adlo, I wouldn't do it sooner than @45 when you get Lustrate.
But that would be messy, since it would have to co-exist with Adlo between levels 30-45.
Remember, that some of us still run leveling roulette, not to mention actual sprouts.
its a glass half empty or glass half full siituation. its a reward for healing efficiently & planning things with your cohealer, or a punishment for being lazy. you can see any decision as a "punishment" for being unoptimal or as a reward for being optimal.
i feel like im going in circles. its good that energy drain is significant. you yourself said it shold be even MORE significant:
since its only 100 potency, its only significant when chasing the highest numbers, its not actually important for anything less than week 1 prog. its the fabled "low skill floor, high skill ceiling" people seem to want so much.
people who dont optimize do not care. people who care about that "measly 100 potency" will optimize it. i dont see the problem.
well, i do see the problem. the issue is things like sacred soil share the same resource as lustrate & indom. the best healing in your kit having the same cost as the weakest ones ensure you pretty much never want to use those. but thats not energy drain's fault, its a consequence of them making sacred soil so ridiculous it eliminates choice.




I'm thinking of adding my SCH wishlist over here as well but I should try to update it accordingly... when I have the mood for it.
If any, Physick existing when Adlo is learned only encourage bad play similarly to a Freecure trait where sprout healers think they will run out of MP if they keep using Adlo, except weaker and offers absolutely no benefit. I can however, agree on upgrading Physick into Adloquium at lv30, only if it's coupled by lowering Emergency Tactic to the same level.
For every GCD that a SCH thought to spend on a Physick cast, Adloquium will almost always trump over Physick. Considering their main target of Adlo is usually a tank that low level, the shield portion will never last longer than 30s. It might as well be treated as full 675p cure spell. The only time they will probably be using Physick is when Adlo shield already up and not enough damage to ensure that shield portion will be consumed before next GCD. However, at that point they might as well leave the supplementary heal to the fairy Embraces until the shield breaks.
Last edited by Rein_eon_Osborne; 05-10-2022 at 02:21 AM.
It's rubbish, that's what's wrong with it. If you lean on Physick in dungeons you're playing poorly. I'm just going to say that straight without sugar coating it.
Mana saving is an illusion. Either your tank is:
a). Not taking much damage. You use Adlo for better GCD efficiency with no risk to mana.
b). Taking serious damage. You need each GCD to be a beefy heal. You have to Adlo and can't fuss over MP.
The extremely rare 0.1% cases where you emptied on mana and just squeezed out a Physick or two that kept a tank alive just enough for Lucid to get back are not worth having 2 separate buttons.
Not to mention merging Physick with Adlo would be the perfect opportunity to lower the mana cost of Adlo, perhaps to 700mp to be more in line with Benefic II.
Because the reality is that a Scholar has multiple sources of healing rolling over that they never need to use Physick to save someone before level 45. This is because Whispering Dawn and Fey Illumination exists. Whispering Dawn is effectively a strong AoE regen on a low cooldown on top of your regular faerie Heals. Plus, it's on a low cooldown. With an Adloquium or Succor on top of that, your tank is usually fine or more than fine unless it's a mitigation issue or gear issue.
After level 45, Physick is completely disregarded.
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