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  1. #1591
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    127
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by AziraSyuren View Post
    Anyone who thinks that requiring careful consideration and planning isn't engagement just has an incorrect definition of engagement or has moved the goalposts so far that nothing will ever make them happy.
    Or maybe "careful consideration and planning" is only "engaging" for so long as the boss remains unsolved. Planning is done before the fight begins. Solving when to use your oGCDs is done before the fight begins. What do you do after the fight begins? Oh, that's right, wear out the 1 key on your keyboard.

    See, this is what you lot don't get about healing: Planning is not a substitute for execution.

    If I wanted to get my "engagement" from making a plan and then shutting my brain off entirely during the execution, I'd play one of the million or so F2P gacha auto-battlers on the market.

    (And, of course, this "careful consideration and planning" is only required in the tippy-top-end of content. Healers are not necessary in dungeons. Healers are not necessary in 24-mans. Healers are not necessary in normals. Healers are not necessary in EXs. Healers are not necessary in the first two Savages, and in one out of four Ultimates. How much "careful consideration and planning" can there possibly be for healers to do in fights that can be cleared without healers at all?)

    Tanks have to do "careful consideration and planning" when deciding which defensive CDs to use when, and figuring out the tank swaps, etc., but they also get a proper DPS rotation to execute after that plan has been set. DPSers have to do "careful consideration and planning" when deciding who's going to handle which mechanic, what strategy to use overall, etc., but they also get a proper DPS rotation to execute after that plan has been set.

    So why aren't healers allowed to have a proper DPS rotation to execute once their plan has been set? Oh, that's right, healers are all ADD-addled children who can't be trusted to do anything more than press one button over and over. (/s, in case it wasn't obvious)
    (28)
    Last edited by Punslinger; 05-08-2022 at 02:06 PM.
    "Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre

  2. #1592
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by AziraSyuren View Post
    The mitigation requirements are absolutely pretty brutal and that's the job of half the healer jobs in the game. Anyone who thinks that requiring careful consideration and planning isn't engagement just has an incorrect definition of engagement or has moved the goalposts so far that nothing will ever make them happy.

    Sucks about the other two healer jobs though.
    I thought we hit rock bottom with "If you want more engaging content go play Ultimate" but now we have the final form with "If you want more engaging content go play Ultimate, but please only play SCH and SGE".
    (20)

  3. #1593
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AziraSyuren View Post
    The mitigation requirements are absolutely pretty brutal and that's the job of half the healer jobs in the game. Anyone who thinks that requiring careful consideration and planning isn't engagement just has an incorrect definition of engagement or has moved the goalposts so far that nothing will ever make them happy.

    Sucks about the other two healer jobs though.
    Engagement in regards to our healing tools is not just mapping out when we use them.

    It is also: knowing which one to use at X moment and managing them properly so you always have something to use in the case of an emergency.

    The problem is that FFXIV's combat design coupled with the healer's design, does not do this.

    I have no less than 4 AOEs that come up every 60s and raidwide damage is ROUGHLY every 60s. All 4 of those tools are more than adequate to cover the raid wide damage to where it doesn't matter if I hit Collective Unconciousness over Celestial Opposition to the point where I actually ADVOCATE CU'S REMOVAL because why would I value its 10% mitigation when there is so little content I actually NEED IT. There is no emergency that I cannot cover with one (1) ability and spend a GCD on instead unless I go out of my way to find another Orbonne Monestary where I have people dying ENMASS.

    Instead of saying "I'd rather use CU here because the damage is greater and I want that mitigation" I'm saying "Earthly Star is up, the damage isn't high enough to need a shield from Neutral or that 10% from CU, I'm going to place it here continue hitting 1". Repeatedly. I'm sorry, I actually would LIKE to burn through my CDs. MAKE ME GCD heal. It breaks up me spamming Fall Malefic.
    (This btw is why your healer wants W2W pulls because we DO cycle through our CDs)

    If FFXIV ever WANTS our vast majority of healing tools to be engaging without making damage absurdly high (because if 1 healer has about 8-10 tools, about 4 are on 60s, imagine the outgoing damage you'd need to put out if you DOUBLED THAT) they would need to do a combination of the following:

    Give MP cost on oGCDs
    Nerf the cooldowns of our more powerful abilities so they aren't all 60s
    Remove excess tools we have
    Increase outgoing damage so it isn't once every 60s


    And that STILL DOESN'T ADDRESS 2 DPS BUTTON SPAM because down time is always going to be a thing.
    (12)
    Last edited by ASkellington; 05-08-2022 at 09:21 PM.
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  4. #1594
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Punslinger View Post

    So why aren't healers allowed to have a proper DPS rotation to execute once their plan has been set? Oh, that's right, healers are all ADD-addled children who can't be trusted to do anything more than press one button over and over. (/s, in case it wasn't obvious)
    Because healers obviously need to pay attention to party health bars and fix mistakes, unlike tanks and DPS.

    Mechanics that wipe the party when a single person is one pixel away from the marker: ( ◡‿◡ *)
    (10)

  5. #1595
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AziraSyuren View Post
    The mitigation requirements are absolutely pretty brutal and that's the job of half the healer jobs in the game. Anyone who thinks that requiring careful consideration and planning isn't engagement just has an incorrect definition of engagement or has moved the goalposts so far that nothing will ever make them happy.

    Sucks about the other two healer jobs though.
    Mitigation is a group responsibility. Every job has some, especially tanks and even BLM and SAM have Addle or Feint which is vital in Ultimate. This all needs to be coordinated as a team. Overwriting Reprisals is like losing one. Putting to much mitigation into one raidwide leaves you with none for the next.

    Sure, the shield healer has more, but if you think planning mitigation is a special healer exclusive form of engagement you're mistaken.
    (22)

  6. #1596
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    I really feel like the director should play through New Game Plus as a Hrothgar healer at this point, so that he can better understand or more highly prioritize the concerns that both healers and Hrothgar players have in terms of gameplay repetition and limited customization.
    (2)

  7. #1597
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MellowMink View Post
    I really feel like the director should play through New Game Plus as a Hrothgar healer at this point, so that he can better understand or more highly prioritize the concerns that both healers and Hrothgar players have in terms of gameplay repetition and limited customization.
    tbh anyone in the team from SE is just going to conclude with a "This is fine, I'm okay with the events that are unfolding." because if they so much as get near an extreme level fight they get Thanos snapped from the balance team.

    So all the info they're going to get is just from scrub subpar pre extreme healers who still think dungeon healing is hard & engaging.
    (10)
    Last edited by Nethereal; 05-10-2022 at 02:00 AM.

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  8. #1598
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Not to mention, there is always the possibility that they would fear backlash for saying something that goes against the general design of the game.
    (2)

  9. #1599
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by rewd View Post
    I thought we hit rock bottom with "If you want more engaging content go play Ultimate" but now we have the final form with "If you want more engaging content go play Ultimate, but please only play SCH and SGE".
    I mean, shield healers have always been a lot more fun than pure healers, so this is nothing new. Even in the glory days of healing.
    (4)

  10. #1600
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by MintnHoney View Post
    Not to mention, there is always the possibility that they would fear backlash for saying something that goes against the general design of the game.
    Haven't they already by saying healers should heal, give us all these healing tools, but still failing to deliver damage to use them all?
    (4)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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