Or maybe "careful consideration and planning" is only "engaging" for so long as the boss remains unsolved. Planning is done before the fight begins. Solving when to use your oGCDs is done before the fight begins. What do you do after the fight begins? Oh, that's right, wear out the 1 key on your keyboard.
See, this is what you lot don't get about healing: Planning is not a substitute for execution.
If I wanted to get my "engagement" from making a plan and then shutting my brain off entirely during the execution, I'd play one of the million or so F2P gacha auto-battlers on the market.
(And, of course, this "careful consideration and planning" is only required in the tippy-top-end of content. Healers are not necessary in dungeons. Healers are not necessary in 24-mans. Healers are not necessary in normals. Healers are not necessary in EXs. Healers are not necessary in the first two Savages, and in one out of four Ultimates. How much "careful consideration and planning" can there possibly be for healers to do in fights that can be cleared without healers at all?)
Tanks have to do "careful consideration and planning" when deciding which defensive CDs to use when, and figuring out the tank swaps, etc., but they also get a proper DPS rotation to execute after that plan has been set. DPSers have to do "careful consideration and planning" when deciding who's going to handle which mechanic, what strategy to use overall, etc., but they also get a proper DPS rotation to execute after that plan has been set.
So why aren't healers allowed to have a proper DPS rotation to execute once their plan has been set? Oh, that's right, healers are all ADD-addled children who can't be trusted to do anything more than press one button over and over. (/s, in case it wasn't obvious)



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