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  1. #1
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sebazy View Post
    It shouldn't be murdering them like the endgame does, but it should at least give them an idea of what to expect IMO.

    A great example of this was ARR's endgame dungeons and the way in which they snuck in baby training wheels versions of the Hardmode Primals that followed.

    Meanwhile now we get dungeons where it's often best to flat out ignore the bulk of the fight and just beat the boss up. 24 man is even worse with zero reason to put in any effort or care beyond your own pride or OCD.
    Extremes are good stepping stones into savage. Specially the EW extremes, they are not very difficult. Truth be told though, there isn't much of a point in adding these baby steps any more. The games community is more divided than it used to be in ARR and HW. Now it seems casual players for some reason resent all difficult content, boycott it, and opt out. I see this repeated a lot now on the forums, "raiders don't pay bills" and a lot of casual players telling players that prefer raid content to flat out quit or leave. When the casual player base has no interest in progressing into harder content, those baby steps become more meaningless. Mean while players that choose to opt in will just dive in head first.
    (5)
    Last edited by IdowhatIwant; 05-08-2022 at 08:08 PM.

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by IdowhatIwant View Post
    Extremes are good stepping stones into savage. Specially the EW extremes, they are not very difficult.
    These two statements conflict with each other. EX is supposed to be midcore content, how can they midcore if "they're not very difficult"? They need to be moderately difficult, not simply follow the Dorito.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]