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  1. #111
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    One small piece of content that gets an update once a year isn’t enough lol. People want more difficult mid core content. As it is right now jobs are objectively getting simplified but the problem is more in depth right now. It’s jobs skill floor and ceiling behind brought down as opposed to what it could be which is skill floor gets brought down but skill ceiling is increased. The devs are being lazy and giving changes no one asks for and just butchering jobs.
    Savage hasn't changed in difficulty by the way, you just bought into his bad faith narrative.

    Savage does what it always does, takes a soft reset at the beginning of a new series and ramps back up for each new floor.

    He literally omitted God Kefka, Omega, Final Omega, Living Liquid, Cruise Chaser, Garuda/Ifrit (Eden), Titan (Eden), Fatebreaker because all those fights are against his "Games' too easy" narrative

    He ommits Eureka, BSF and Zad, he ommits BA, DRS, the unreal trials, the ShB Minstrels Ballads and much more

    Because it goes against the whole "Games too easy" narrative he's trying to get the watcher to believe and accept by using small amounts of fact and presenting it as a reality.

    That is what is known as Gaslighting.
    (6)

  2. #112
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by JanVanding View Post
    Savage hasn't changed in difficulty by the way, you just bought into his bad faith narrative.

    Savage does what it always does, takes a soft reset at the beginning of a new series and ramps back up for each new floor.

    He literally omitted God Kefka, Omega, Final Omega, Living Liquid, Cruise Chaser, Garuda/Ifrit (Eden), Titan (Eden), Fatebreaker because all those fights are against his "Games' too easy" narrative

    He ommits Eureka, BSF and Zad, he ommits BA, DRS, the unreal trials, the ShB Minstrels Ballads and much more

    Because it goes against the whole "Games too easy" narrative he's trying to get the watcher to believe and accept by using small amounts of fact and presenting it as a reality.

    That is what is known as Gaslighting.
    ….. At what point did i even mention the word savage?
    (10)

  3. #113
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 91
    Quote Originally Posted by IkaraGreydancer View Post
    Don't think you know what the word useless really means
    Means healers.
    (2)

  4. #114
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    ….. At what point did i even mention the word savage?
    I'm pointing out the hypocrisy of his video and the "Ultimate is the only challenging content" narrative he's got people regurgitating.

    I just listed off several fights and pieces of content that are regarded as "more challenging" without even mentioning the current Savage which P3S is widely regarded as tough fight to clear.
    (2)

  5. #115
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by JanVanding View Post
    I'm pointing out the hypocrisy of his video and the "Ultimate is the only challenging content" narrative he's got people regurgitating.

    I just listed off several fights and pieces of content that are regarded as "more challenging" without even mentioning the current Savage which P3S is widely regarded as tough fight to clear.
    I didn’t even watch the video you’re talking about i’m just commenting on your claims. Sure savage is more challenging than casual content i don’t think anyone is arguing that. What people want is more challenging midcore content. Stuff like harder dungeons etc. Also, for a lot of complaints the problem isn’t difficulty, it’s engagement. Healers are a prime example of this. It doesn’t matter if it’s dungeons,savage,or even Ultimate. 90% of the fight they are still pressing 1 single button. That’s horrible horrible design.
    (9)

  6. #116
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by JanVanding View Post
    If anything, I think there's a lot to be said about Simplifying kits so they can focus more resources into mechanics and making the more difficult content to challenge the player base.

    The less time you spend looking at your hot bar is more time you can dedicate to looking at mechanics on the screen.

    It's on the Dev team to find a balance where kits are still rewarding, flavourful and fun to use but not cut back to total over-simplification that they're dull to play and not at all rewarding.
    I mean, you're kinda right in principle, as much as nobody here would want to admit it, but as much as I hated Stormblood's job design, I actually think it did a much better job at balancing job complexity and fight difficulty than anything before or after. But now we have simpler kits in exchange for Extreme and higher fights only being slightly more complex than they used to be (which doesn't necessarily translate to difficulty). They made that balance worse when they almost had it perfect before. Less complex fights have also managed to be more or just as fun as more complex ones, too. Neo Exdeath and Halicarnassus are still my favorite Savage fights of all time and the only thing that matches it is E12S (both phases) despite the former two ultimately being much less difficult to solve.
    (1)

  7. #117
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by IkaraGreydancer View Post
    Don't think you know what the word useless really means
    Would you be happier if instead I said heavily unnecessary and absolutely badly designed for the content the game has? Or you're gonna white knight that too like you do on every other post where people criticize the game despite the amount of proof supporting said critics?
    (12)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  8. #118
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Honestly with a huge story arc coming to a conclusion there was always a big chance that the side that did not like the conclusion would be disappointed by it. And that is fine. Its also fine with all the complaints about housing, job changes and Hrothgar hair.

    I myself have complained a lot in the past, especially with content like Eureka or jobs like Blue Mage. And you can be sure that if the island content is bad, I will be there to complain about it too.

    I dont think it has gotten much worse in the complaint department itself. What has (imo) gotten worse is the way people post. I am not sure if all that trolling played a part too (including people being able to do that without much consequences) but instead of focusing on the topic it has come down more to insulting the other side. Which makes any kind of discussion about a hot topic really annoying.

    If Endwalker would have been really bad to me I would have probably quit for a while. Maybe only played it when a patch released or maybe dropped it completely. But thankfully Endwalker was great so I stayed. I am not sure why some posters that have also complained for years and that have said that every expansion is their breaking point still continue to play though. Especially when most of the content is seemingly a big disappointment for them and Endwalker the absolute low point. (And no I am not saying that people should quit, I am just a bit surprised how long some are willing to stay with a game)
    (3)

  9. #119
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by JanVanding View Post
    Savage hasn't changed in difficulty by the way
    Name one Savage or Extreme in Shadowbringers > Endwalker that compares to Kefka, Living Liquid and Thordan. Savage absolutely has gotten easier. When was the last time we saw a third tier fight take world progression teams a week to clear?

    Living Liquid was nearly 8 years ago, God Kefka was over 4 years ago, Cruise chaser was a joke if your group had any idea how to hold and push DPS to skip key phases, oh and it was over 5 years ago. E4S Titan? Nearly 3 years ago and no, it don't agree that it was a particularly challenging fight either. Fatebreaker? Sure that's more recent but ehh the hardest part was right at the end and again, large parts of it could be skipped with gear.

    Unreals? They are recycled old content (Which is arguably why things like Titan Unreal were so good). Shadowbringers Minstrels Ballads? They were all a pushover granted not quite as lame as Endwalkers so far, but pitiful compared to what we've seen in the past.

    Even the Bojza thing arguably goes with his point TBH. Eureka was legitimately challenging at times and simply traversing the areas was risky. Bozja? Who cares just hop on the mount and steamroll though, we're back to the point where nothing worries us again, there's no fear because there's no need for it. The bosses were certainly better and more complex in Bozja but the open world was no more risky or dangerous than Thanalan.
    (8)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #120
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Broken_Wind View Post
    Casual content shouldn't prepare people for endgame. That's not its role.
    Not that I don't disagree it should be tougher then it is
    It shouldn't be murdering them like the endgame does, but it should at least give them an idea of what to expect IMO.

    A great example of this was ARR's endgame dungeons and the way in which they snuck in baby training wheels versions of the Hardmode Primals that followed.

    Meanwhile now we get dungeons where it's often best to flat out ignore the bulk of the fight and just beat the boss up. 24 man is even worse with zero reason to put in any effort or care beyond your own pride or OCD.
    (5)
    Last edited by Sebazy; 05-08-2022 at 06:53 PM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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