Did you watch the actual video or any other content by misshapen chair? It is actually really good.
What Misshapen chair is talking about is how FFXIV is lowering the skill ceiling of the jobs, and causing many of the jobs to lose identity, things that many players used to select a job in the first place. So for example, how would you feel if you played summoner from 2.0 playing as a dot mage, with a little big of pet management to purchase a new expansion for your class, to be completely recreated into a mobile caster that uses about two or three buttons. So now this class that you selected, as it played as a dot mage, is now something completely different. Wouldn't feel very good would it? These are the sort of things that hurt the veteran player base.
One of the things that I really enjoyed about this game when I first started playing was this variance in skill floor and skill ceiling with the classes. With HW this got even more interesting IMO but man were there some balance problems. SB began fixing some of these problems, but took some steps on lowering this skill ceiling. ShB made drastic changes and completely lowered this skill ceiling with a large number of changes, and EW has continued down this path. I mean ShB remove agro management from the game... that is a very drastic change for people that have played this game in 2.0. So absolutely many veteran players are being hurt by these changes, but there are many that do not care either.
The video has very little to do with we need more hard content, and more to do with the idea that the class design is suffering due to a skill ceiling that is being lowered, but the only players that care about this skill ceiling are the ones that participate in the harder content. If you are a casual player running a dungeon, first of all you don't have to many opportunities to even push the skill ceiling, second you likely do not care and third it's not necessary. I usually try to hit my skill ceiling in dungeons, but I just enjoy playing the game well and take any opportunity to improve whether it be a dungeon boss, or a savage boss, but you do not have to play the game like me. He wraps it up with essentially being confused as to who these changes are pandering to, as players that do harder content want a skill ceiling, players that don't do savage don't care and wont try to reach a skill ceiling. And I think that is where a lot of players are right now is confused and concerned about why these things are happening and where the game is going exactly.

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