Quote Originally Posted by aodhan_ofinnegain View Post
I do find Paladin's rotation extremely satisfying when you manage to execute the optimised rotations. Paladin being the most difficult to optimise out of all four tanks, kind of makes it rewarding when you do pull off the rotations for specific fights. Though I would disagree with the person claiming PLD is "mega static" that is furthest from the truth. It may be the case in casual content without trying, but when it comes to high end levels of play, you have three different opener, standard opener which is the weakest of the three but safe easy go to, -18 second Fight or Flight opener for 4 out of 5 of the savage fights, and the third fight requiring the -4 second Fight or Flight opener, it requires somewhat precise buff timings on some fights, you sometimes depart from the main rotational loop sometimes completely, just to line up your buffs with the fight better and even to get an extra use of Requiescat. You also have to drop an unbuffed Atonement every loop just to delay the rotation from drifting from raid buffs, bringing the rotation from 64 seconds to 61 seconds.

Sometime I feel PLD can be sorely underappreciated, since most people don't really know, how much work goes into trying to get the most out of the rotation while the other tanks just pop all their stuff in their opener, and then press off cooldown for the most part afterwards.
I dont believe a slight variation in the opener (only in certain situations) makes it non static. Because if you do your rotation perfectly (the way intended and leave out the tryharding), it literally loops back on itself. -18s f&f is not an intended play style. If people wanna do weird stuff for the sake of a minuscule damage increase, then they can but that still doesnt mean it's intentional. That's what I meant by static. I think you're being slightly disingenuous here. Nice humble brag though.