


Sage swap is easily the most abused version of this I've seen, and had it done to me quite a few times while tanking roulettes. It has absolutely no risk and lets a Sage survive while putting another player into an instant kill mechanic like meteor or ancient flare.



Pulling people to death situations is reportable, that's not on the skill though.
Aiding the enemy / Uncooperative behavior / Lethargic behavior
Refers to an act of performing actions that give an advantage to an enemy (monsters, or the opposing team/players in PvP content) by not performing the necessary gameplay required of the situation. This may be combined with combat sabotage as well.
There are mechanics where people need to be on the right side or got on the wrong side.
The trouble with Rescue is that, outside of pre-planned strat uses (one of the Alphascape Savage raids had a strat that used this, IIRC?), it's just too clunky to actually get used in 98+% of the cases that you might actually have wanted to, simply because of XIV's server system.
Let's see what has to happen for Rescue to "work" correctly: the healer needs to notice someone is in danger, then target them, then hit the Rescue button, it seems simple enough but let's look at it a different way:
* Reaction time for the healer player to notice the situation.
* Input time for the healer to target the in danger teammate (this is fast on KB&M, but we know how clumsy targeting can get as a healer on controller)
* Input time for the healer to hit the actual rescue button (this on the other hand will almost certainly be faster on controller, since the infrequency with which rescue is used means that it's probably on an awkward keybind for the KB&M player)
* Server response time for the Rescue action to be registered.
* Potential ground AOEs in the path of the Rescue (blame dragoons in T8 for why we can't have nice things)
* Server response time for the rescuee's final location to be registered.
All of which has to happen in between the healer noticing someone's in danger, and before the snapshot time for the mechanic about to be failed (otherwise you pull them out of the mechanic that they still get hit by anyway because XIV is wonky that way).


Ironically, Sage Swap is the one creative-but-unplanned use of Rescue I've actually found fairly useful, albeit on rare occasions. I've used it twice since Endwalker's launch, that I can recall. In both cases, it was where I'd rezzed someone but then realized they wouldn't have time to get where they needed to be; as the rez animation was playing, I booked it to their appropriate spot, and the instant they were properly rezzed, did a Sage Swap to get them in position and switch back to my own proper spot.
But even if there are scenarios where the Sage Swap is useful... while I don't actually think Rescue is predominantly used for deliberate trolling (since we as human beings have been shown in many a study to have negative or emotional reactions stick in our head, and thus seem to count for more than they are), I do admit I strongly suspect that the majority of times anyone's done a Sage Swap has been for trolling purposes. Simply because the number of scenarios where Sage Swap is a viable strategy to solve a problem is, while not zero, pretty dang small.
(Okay, I actually have used Sage Swap a third time, and it was to troll. Well, to counter-troll. It was when a friend and I were co-healing in something. The pull was doomed anyway, there were only three of us up, and no way we could get everyone up in time to handle a mechanic -- especially since the RPR was about to take a tankbuster -- but rather than run into the wall my friend ran into a one-shot AoE, Rescued me there, and sprinted away. I waited until he'd just reached safety and did the Sage Swap. The way his laughter turned into a "wha- NOOOO" wail of disbelief on Discord was a treasure. I mean, I died like 3 seconds later since as the only survivor I was now main tank by default, but. Worth it.)
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
Rescue has saved me many times, it is a good skill, please stop using anecdotes as a false equivalance for it to be removed or replaced by something completely different.


Rescue shouldn't go away.
Bad/bored/unfunny players should.
>> https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets <<
Come on SE, more dyeable mogstore npc outfits and 60/70 alliance raid gear. Do them all.


People complain about button bloat all the time, but then want to keep rescue and sleep.
A skill you hardly ever use, replace it with something you actually use more than 3x an expansion..
I dare you guys use it in an Extreme or Savage and see how "grateful" they will be xD


Like a backflip roleskill for example 9n healer. Sounds way more fun.

I rarely use it because of the chance to mess up and kill someone else and the few times it has been used on me it's unintentionally killed me because of latency so unless it's timing is tweaked I would not be opposed to it being removed.
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