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  1. #21
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    The best fix would be to implement for Raiju Ready is:
    1. Make Raiju Ready not lose a stack when using other weaponskills.
    2. Allow stacking of Raiju Ready up to 3 ---> Fleeting Raiju (hold indefinitely until used) -> Forked Raiju (30 seconds). The skill will become Forked Raiju until the skill is used or expires, and then becomes Fleeting Raiju when the Fleeting Raiju is available.

    The two aforementioned effects allow the consolidation of 2 separate Raiju skills as one combo and allow players to flexibly choose how to spend their Raiju ability without having issues with refreshing Huton in the event Huton falls off or is about to fall off, but you're also about to overcap on Ninjutsu charges - and thereby delaying another 3 full GCDs as a result. Plus, if ninjas get any additional changes that affect their GCD rotation in the future, having more skills that doesn't lock them out from using other GCD skills allows a wider development potential for the ninja to take.

    Simply put, the current implementation of Raiju is a band-aid fix, but it still causes problems in the toolkit in terms of recovery or flexibility in the long run. The main strength of a ninja is that it has the flexibility to move and attack from afar if it cannot go into melee range. Having Raiju disappear if another weaponskill is used limits this freedom of flexibility and movement, especially with the introduction of Hurajin for refreshing weaponskills.
    (2)

  2. #22
    Player
    aloneatsea's Avatar
    Join Date
    Apr 2022
    Posts
    158
    Character
    Reimu Hakurei
    World
    Sophia
    Main Class
    Ninja Lv 70
    Quote Originally Posted by AnotherPerson View Post
    The best fix would be to implement for Raiju Ready is:
    1. Make Raiju Ready not lose a stack when using other weaponskills.
    2. Allow stacking of Raiju Ready up to 3 ---> Fleeting Raiju (hold indefinitely until used) -> Forked Raiju (30 seconds). The skill will become Forked Raiju until the skill is used or expires, and then becomes Fleeting Raiju when the Fleeting Raiju is available.

    The two aforementioned effects allow the consolidation of 2 separate Raiju skills as one combo and allow players to flexibly choose how to spend their Raiju ability without having issues with refreshing Huton in the event Huton falls off or is about to fall off, but you're also about to overcap on Ninjutsu charges - and thereby delaying another 3 full GCDs as a result. Plus, if ninjas get any additional changes that affect their GCD rotation in the future, having more skills that doesn't lock them out from using other GCD skills allows a wider development potential for the ninja to take.

    Simply put, the current implementation of Raiju is a band-aid fix, but it still causes problems in the toolkit in terms of recovery or flexibility in the long run. The main strength of a ninja is that it has the flexibility to move and attack from afar if it cannot go into melee range. Having Raiju disappear if another weaponskill is used limits this freedom of flexibility and movement, especially with the introduction of Hurajin for refreshing weaponskills.
    This would solve our Ninki generation issue for sure, but unless I'm misunderstanding you, this would lead to the same problems as 6.0. Raijus are more powerful than your weaponskills, so it is a damage loss to not use them in Trick Attack. When these abilities have a forced dash to go with them, this can make things very sticky.

    I prefer our current system, where you just have three stacks and can either dash or just use a powerful melee weaponskill. It lacks a bit of the flavour Raijus originally had, but fits much more neatly into the Ninja playstyle.

    I love the idea of having something like Raijus than you could spend whenever, but we'd need another more powerful GCD(s) to replace the 3-4 Raijus we use inside of Trick.
    (1)

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