Page 8 of 18 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 179
  1. #71
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vrankyl View Post
    You failed to answer the first part of the question though. Instead of constantly being vague or getting upset at people assuming what you want, tell us what it is you would like to see? What do you think could help fill this gap in content that you see? It's all well and good to say 'this is an issue' but if you don't offer any suggestions what do you expect to have happen. Yes it is the developers job to create things, but if they are at a loss for what more to add and you can't offer suggestions then... well we are stuck where we are at.
    In the very post he quoted of mine, I specifically mention the relic and why it should be released earlier. This is among the only pieces of longevity content in FFXIV yet we wait until over halfway through the expansion's life cycle to begin working on it. And the relic is only ever worthwhile on the very last patch. If it were coming out in say, 6.15 like they used to do in Heavensward, that would add content for people—provided it wasn't something silly like buy your relic for 1,000 poetics. We'll see how the whole Criterion dungeons but I'd love for them to have an entirely separate gear structure just for that content since it could allow for greater longevity.

    Quote Originally Posted by Xirean View Post
    Then show them.... I'm assuming I'm not alone when I say I do not see the problem. I don't know where the lack of content is. So please, explain it to me like I'm 5.
    If you go back in read the post Skiros quoted of mine, I mention everything there is to do in 6.1 and now none of it outside of PvP lasts beyond the first week or so. That doesn't speak to the quality of said content but its lack of longevity. Agiaga is a fantastic raid, even if it is a bit on the easy side. Unfortunately, you're only running it a handful of times if you want a specific glamour piece otherwise it's a weekly one and done. Endsinger is a grind for a mount or until you reach 50 totems. Otherwise, there simply isn't anything left in 6.1. Telling people they should just take breaks then means they'll taking longer breaks than actually doing content. I'm not looking for this game to occupy my every waking second. I would, however, like to have content that last longer than a couple weeks.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #72
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kolsykol View Post
    The game just isn't lacking content...
    You should try and play some other MMO's and you'll see that it in fact doesn't.

    Both SHB and EW were massive successes and while Covid did push them back we have a very bright future ahead and the devs have been very open about what's coming.
    FFXIV is however designed to not force you to login every day and I think a lot of people are used to this in gaming nowadays with games being a second job.
    That doesn't mean that FFXIV is lacking content however.
    The success of a launch of an expansion means very little in a MMO. You want to bring up other MMO's let's look at WoW and the success in launching ShadowLands and how quickly that fell off. Lost ark Launched with 1.5 million players on NE/EU which fell off with in a couple months to about 350k. New World launched at about 1mil and fell off to about 20k in less than a year. So when you put in in perspective of launch, all of these games are successful, but they didn't retain those launch numbers.

    Nothing the devs have said has been very open, we still do not even know what Island Sanctuaries are, we still do not have any explanation as to why Kaiten was removed, we have no idea what criterion dungeons are going to be, so no we do not have any information on the direction the game is going.

    But yes, FFXIV has been lacking content, mostly in terms of content longevity. Most of the content in this game retains very little longevity and is either one and done, farm for a week, or weekly / daily gated. Look at the pvp revamp for example, this content has a decent amount of longevity, but due to its season rewords it's finite on being worth while after completion, outside of niche people that want to do ranked pvp. This is an example of decent content, like every other pvp rework has been as it gives some form of longevity with in the content.

    Quote Originally Posted by Vrankyl View Post
    You failed to answer the first part of the question though. Instead of constantly being vague or getting upset at people assuming what you want, tell us what it is you would like to see? What do you think could help fill this gap in content that you see? It's all well and good to say 'this is an issue' but if you don't offer any suggestions what do you expect to have happen. Yes it is the developers job to create things, but if they are at a loss for what more to add and you can't offer suggestions then... well we are stuck where we are at.
    Well I think the quote he used had some decent suggestions like starting the relic quest off earlier rather than half way through the expansion cycle.
    (5)

  3. #73
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    565
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    I won't lie, it would be nice to see the Relic stuff added in earlier like they did with HW. I know why it was delayed in StB, as they weren't done with Eureka by the time 4.15 came around so they couldn't release it on time as that was the anticipated release date. What is confusing is that they released it late in ShB with no explanation as to why. I do agree that it would definitely help bring out some longevity earlier.

    Unfortunately, as for the rest of the stuff there is a balance in there that I think is either difficult or straight up impossible to get just right. Either content has too much longevity and people complain they have to dedicate too much time to the game or it doesn't have enough and people complain that it doesn't last long enough. I don't think making anything that is considered main content such as the raids or the trials have a longer life span is the answer, I personally feel more side content with the longevity of Relics is. Hopefully Criterion Dungeons and the next Deep Dungeon fill this gap, I am tempering my expectations mind you, but here's hoping.
    (1)

  4. #74
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    It sounds like people want this game to take up 2 or 3 hours of their time every day into infinity, and then punish people who do not put in that kind of time by making them lack in gear or make it impossible for them to reach endgame before the next patch or expansions. This just isn't that kind of game, it is meant to be played a few times a week, and if less than that then there are ways to get up to current content without having to dedicate weeks to getting there.
    (5)

  5. #75
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForteNightshade View Post
    If you go back in read the post Skiros quoted of mine, I mention everything there is to do in 6.1 and now none of it outside of PvP lasts beyond the first week or so. That doesn't speak to the quality of said content but its lack of longevity. Agiaga is a fantastic raid, even if it is a bit on the easy side. Unfortunately, you're only running it a handful of times if you want a specific glamour piece otherwise it's a weekly one and done. Endsinger is a grind for a mount or until you reach 50 totems. Otherwise, there simply isn't anything left in 6.1. Telling people they should just take breaks then means they'll taking longer breaks than actually doing content. I'm not looking for this game to occupy my every waking second. I would, however, like to have content that last longer than a couple weeks.
    So here's why I don't understand the "content drought". I don't do savage or extreme when they are current. I haven't even farmed for the ShB mounts yet. I still have plenty of content to keep me busy every time I log in. I really don't get that things aren't lasting. There's so much....
    (4)

  6. #76
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SieyaM View Post
    It sounds like people want this game to take up 2 or 3 hours of their time every day into infinity, and then punish people who do not put in that kind of time by making them lack in gear or make it impossible for them to reach endgame before the next patch or expansions. This just isn't that kind of game, it is meant to be played a few times a week, and if less than that then there are ways to get up to current content without having to dedicate weeks to getting there.
    It's like you didn't read OP at all.

    If you did you would realize the irony of being the exact problem I described.
    (4)

  7. #77
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Skiros View Post
    It's like you didn't read OP at all.

    If you did you would realize the irony of being the exact problem I described.
    You know a good strategy would be carefully explaining why the quoted statement is wrong instead of just calling them part of the problem.
    (4)

  8. #78
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Xirean View Post
    I haven't even farmed for the ShB mounts yet. I still have plenty of content to keep me busy every time I log in. I really don't get that things aren't lasting. There's so much....
    I like to have fun when I play a game. I'd like some interesting lasting *quality* content and rewards for doing said content.
    (2)
    WHM | RDM | DNC

  9. #79
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Xirean View Post
    So here's why I don't understand the "content drought". I don't do savage or extreme when they are current. I haven't even farmed for the ShB mounts yet. I still have plenty of content to keep me busy every time I log in. I really don't get that things aren't lasting. There's so much....
    Based on your forum join date, that makes sense. You've only just started playing nine months ago. Even at a rushed pace, you'll have significantly more to do than someone like myself who has been playing since 2015. When I first started, I didn't have any of the primal mounts for months. In fact, I didn't even finish Heavensward until ten months later. Fast forward to now and I've simply caught up on everything to the point where I mostly have only the new patches itself of content to consume. With some exceptions, of course. I still have collected all the Triple Triad cards or maxed out a Chocobo. But I don't feel I should be scrapping the barrel looking for things to engage with because the new patch itself had very little to offer.

    Quote Originally Posted by SieyaM View Post
    It sounds like people want this game to take up 2 or 3 hours of their time every day into infinity, and then punish people who do not put in that kind of time by making them lack in gear or make it impossible for them to reach endgame before the next patch or expansions. This just isn't that kind of game, it is meant to be played a few times a week, and if less than that then there are ways to get up to current content without having to dedicate weeks to getting there.
    Then you aren't paying attention to what's being said. People aren't asking for three hours of daily activity, we're asking for a given patch cycle to last longer than a week or two when you're a veteran player. Adding content with longevity doesn't mean inherently punishing players who have less time to play.

    Would the relic being released in 6.15 "punish" you? PvP is actually a decent example of precisely what many of us want. While it does have a finite lifespan in terms of rewards, the content itself is pretty fun. Now imagine if multiple pieces of content released with a similar foundation. If you weren't interested in PvP, you'd have say, the relic. Or maybe Criterion dungeons have a separate gear structure unique to that piece of content which you can continuously improve. In subsequent patches it gets easier to "catch up". That alone keeps the balanced approach of not making players with less time feel rushed but gives players with the time to spare something worth sinking their teeth into.

    I'll give you an example of something which has always bothered me: Augmented Crafted sets, aka the i590 gear. It's essentially a near free handout in a patch where crafters have almost nothing to do to. Now I suspect the devs' intentions were requiring the i580 pieces as a turn in would keep the circulation moving. Unfortunately, it doesn't work out well in practice. Instead, I would rather they add a new material(s) purchasable either with tomes or scrips that you need alongside the i580 pieces and crafters have to directly make the augmented i590 gear. This gives them something to do in odd numbered patches.

    Small additions like these would go a long way in keeping the patch alive longer without making it some huge time sink.
    (4)
    Last edited by ForteNightshade; 05-04-2022 at 04:57 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #80
    Player
    Adamantini's Avatar
    Join Date
    Mar 2019
    Location
    between the good and bad is where you will find me
    Posts
    624
    Character
    Cyric Eladriel
    World
    Behemoth
    Main Class
    Blue Mage Lv 80
    I just want my hats. After that... I will complain about something else
    (2)
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.

Page 8 of 18 FirstFirst ... 6 7 8 9 10 ... LastLast