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  1. #1
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Grimoire-M View Post
    You're assuming mistakes happen in isolation. I'm assuming they're not. It's that simple.

    EDIT: To be clear, the people arguing against you understand two very basic healer concepts. Triage, and Resource Management. We are using Rescue to conserve raise mana and to avoid hardcast raise in the first place. Meaning it's being used in a context where players ARE making enough mistakes to warrant it. Also, it's factually a DPS gain over raise. Not only from the GCDs the DPS lost in the interim AND the weakness penalty, but the GCDs the healer has to use if they're required to hardcast Raise. It's a better tool than Swiftcast if you know what you're doing. And we do. You don't. You wanna be greedy, guess what, sometimes we are too. And it's more satisfying to execute than any DPS rotation in this game, and I play fucking Ninja.
    Why are you so concerned with DPS gain and having a not wasting GCDs in normal mode content? There are absolutely no DPS checks in normal mode content that would warrant that level of optimization. You're just manufacturing a mountain out of a molehill because you want to die on the hill for your right to tell people what they should do. It's not your place to do it and SE has said as much in their TOS under the section about compelling a playstyle. You can't control other people in an online game. Stop trying to micromanage and talk down to people like they're 3 year olds and just play the game. If someone dies and they need to wait on swiftcast for a raise ok then they have to do it. It's casual content, it's designed around this stuff.
    A toggle would be a perfect solution to this problem, other games already have it, there's no terrible apocalypse that happened because players could turn it off when they didn't want other people using skills that can move them around. If you want to use it for mechanics or enforce it in a Party Finder for Extremes and Savages where DPS actually matters then go ahead, they can enable it being used on them again. It just saves a whole lot of headaches, arguments, and GM tickets in casual content and roulettes to pre-empt it and let the player say no thanks before it's even used on them.
    (1)

  2. #2
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by VerdeLuck View Post
    Why are you so concerned with DPS gain and having a not wasting GCDs in normal mode content? There are absolutely no DPS checks in normal mode content that would warrant that level of optimization. You're just manufacturing a mountain out of a molehill because you want to die on the hill for your right to tell people what they should do. It's not your place to do it and SE has said as much in their TOS under the section about compelling a playstyle. You can't control other people in an online game. Stop trying to micromanage and talk down to people like they're 3 year olds and just play the game. If someone dies and they need to wait on swiftcast for a raise ok then they have to do it. It's casual content, it's designed around this stuff.
    A toggle would be a perfect solution to this problem, other games already have it, there's no terrible apocalypse that happened because players could turn it off when they didn't want other people using skills that can move them around. If you want to use it for mechanics or enforce it in a Party Finder for Extremes and Savages where DPS actually matters then go ahead, they can enable it being used on them again. It just saves a whole lot of headaches, arguments, and GM tickets in casual content and roulettes to pre-empt it and let the player say no thanks before it's even used on them.
    Full on cringepost.
    (3)