Quote Originally Posted by Ceridwen View Post
That's what I've been told, too - that the Kaiten removal has something to do with making future changes easier.
Yoshi had stated that the DPS fluctuation in SAM was too big and that it was getting harder and harder to balance around all of SAMs kit (kinda weird since balancing around an static 50% increase shouldn't be hard?)
so they went the "just axe the skill that's giving us problems while giving them auto crit to those skills so our 2nd issue is also auto solved" (they want to go away from crit, or atleast redesign it)
the thing is, if they waited till 7.0, a new expansion a new SAM, it would've been fine, sure the removal of Kaiten would still hurt ... but we could've gotten something new, something not happening mid expansion.

Hope they do something about it in 6.2 as they've stated that they listen to feedback.
wish there was an more direct feedback loop between players of a job and their designers, just feels weird that a few people who never will play a job more than the thousands of players who play that job don't get a say with what direction a job takes.
Plenty of actual helpful feedback to all their problems have been given, like instead of increasing the next weaponskill by 50% it would make it 100% DH/crit, maybe give that an slightly higher modifier to the DH/Crit formula to offset the 50% thing (or at that point some potency buffs, this would be a scenario where potency buffs could work, not as an insult)