Quote Originally Posted by Cithaerias_pyropina View Post
Yes, but that's from ONE Scholar not 5. 5 Recited Biolysis DoTs on you deal 22500 damage every 3 seconds. Even just three Recited Biolysis DoTs on you is oppressive at 13500 damage every 3 seconds. 3 Recited Biolysis's chunk 21% of a Warrior's health pool every 3 seconds. That Warrior's dead in 14 seconds if they have no MP to use Recuperate. 3 Recited Biolysis DoTs will kill anyone with less than 53000 HP in less than 12 seconds.

The DoT is manageagle at 2 but the moment you go to 3, let alone 5, it's too much. It either needs a hard target cap of 5, 8 or 10, or the DoT can no longer be stacked or the DoT needs to be able to be cleansed with Purify.



Let's just say it could remove the DoT: People just blew their Purify, that's on a long 30s cooldown, on cleansing a DoT, that can be reapplied in another 15 seconds, instead of breaking out of cc. I'd say that's a win for SCH because that person won't have Purify available to break out of cc if they elect to use Purify to remove Biolysis.
???????
And what's stopping 5 White Mages from blasting you with Afflatus Misery simultaneously, doing 50k in one go? Your recuperation isn't going to save you from a coordinated attack when your HP drops from 100% to 0% in less than a second.

Same thing with multiple White Mages using Afflatus Purgatory on the same group of targets.

Same thing about multiple MCH using Empowered Drill or 5 WARs using Primal Rend consecutively.

Same thing about multiple DRGs deciding to use their LB to dive on you.

Same thing about multiple SAMs using Zantensuken. No counterplay.

The fact is that if you let multiple enemies hit you in succession, you're dead regardless of how it's done.
The key is team coordination. Of course teams who play more coordinated will do better. That's how PvP works. That's not something that needs to be nerfed.

If they do nerf SCH's only strong damaging skill that makes their whole role feel very tactical, they might as well go back to making PvP unplayable again by killing job expression and turning the whole game into the stale PvE mode that only a handful of people want to play again.