Yeah, they had time to change trick attack but not actually fix the one thing that definitely needed fixing.
Yeah, it makes no sense to me why they bothered to change Huton's duration. It's like whoever was working on NIN heard about how all the big cooldowns were being changed to 60s or 120s, and thought he needed in on the action even though Huton's not a cooldown. I guess he forgot about Bunshin. I think it's the only example of a skill or buff that was changed in EW to be less convenient. And doing so while also introducing a new skill that could cause an additional ~12-13 second delay in refreshing the buff is bizarre.While being able to use weaponskills between Raijus would be nice, I'd much prefer to see Huton reverted to 70s. It would make long cutscenes like in e8s or Perfect Alex a bit nicer. I'm not sure if they'd do that, and be comfier to refresh with. Not sure if they'd do that, though. Introducing Huraijin seems to be their apology gift.
God, I'm glad I'm not the only one that has a problem with Raiju Ready, lol! It really ruins the flow of the Job for me with how its stacks fall off with any weapinskill usage. :<
Yeah, I pretty much agree with this. In an ideal scenario, the Raiju-breaking doesn't matter much, but in non-ideal scenarios, Things Happen™, and it's just annoying to get boxed into the "Lose Raiju vs. Lose Combo vs. Lose Huton vs. Lose Buff-Window Bhava vs. etc" decision. The very fact that it's often hard to actually get into this kind of situation makes it even weirder that it's a punishment at all, since it seems like not much would be affected either way by removing the restriction.
Also while it's technically off-topic, I also agree that 60s Huton feels... wrong. The Ninja rotation "snags" in weird places that it didn't used to, and in general, the entire combo rhythm just feels "off" compared to how it's been since HW.
To be honest, it may be time to take Huton out behind the Raincatcher Gully Docks and have it think about the Mysidian Rabbits, anyway. It's reached the point of "formal nuisance" compared to the primacy it once held rotationally in ARR, or at least the "Don't die, lol" ominousness that it still had after Armor Crush was introduced, before Huraijin showed up and basically kicked Huton off the planet, except as part of the time-honored and clunky "Please please please don't randomly pull before I Hide" ritual.
Also, the fact that you don't have Armor Crush or Huraijin when synced into Level 50 content by things like Praetorium Roulette and Syrcus Tower Roulette is... yeah. I think that Ninja really needs the levels that its actions are granted at re-thought.
Anyway, maybe just give Huton the Greased Lightning "I'm a Trait now, mom!" treatment, then convert Huton Gauge into Bunshin Gauge, and you instead use Armor Crush to maintain your Shadow Clone. I think that would be more entertaining...
...Oh yeah, the topic. Raiju.
It's also kind of... obnoxious, visually? I mean it's big, and flashy, and cool, yes, but it's also almost annoying to constantly spam giant blobs of purple electric spaghetti that almost prevent me from even seeing my character. I know that I'm usually a wet-blanket about "fun" visuals like this, but, I could personally do with something a little less overdone aesthetically if it's going to be used so many times in a row every burst cycle. It kind of becomes "stagnant spectacle" and stops being impressive after a while, just because there's too much of it.
While I'm meandering incoherently back and forth, I'll also add that I actually kind of like OP's "Just convert Spinning Edge Combo to Raijus" solution. If they're going to make Weaponskills break Raiju stacks anyway, they could at least help compress buttons by converting Weaponskills into Raiju. That's... actually a kind-of elegant solution to the design. The more I think about it, the more sensible it seems, if Raiju-breaking isn't going away.
It's could be an great QoL change actually.
One thing I notice about Raiju is the mecanics of the skill, which is really similar to the Reaper's Glutony allowing you to use 2 weaponskill (Which are not usuable any more if you use any other weapon skills).
If dev do that for Ninja, I hope they will do it for reaper too, otherwise it will be unfair
\While I'm meandering incoherently back and forth, I'll also add that I actually kind of like OP's "Just convert Spinning Edge Combo to Raijus" solution. If they're going to make Weaponskills break Raiju stacks anyway, they could at least help compress buttons by converting Weaponskills into Raiju. That's... actually a kind-of elegant solution to the design. The more I think about it, the more sensible it seems, if Raiju-breaking isn't going away.
The main issue I see with this is that because Raiju are technically two different actions, you end up with this weird situation where you have two buttons for each Raiju, and not really any clear contenders for what goes where. Is it just Spinning Edge, just combo enders, or is it the full combo?
This solution also means that if you mess up and need to quickly refresh Huton with Armour Crush, you're unable to until after you consume your Raiju stacks, which could mean being forced into using Huraijin. I haven't done the math, but depending on which GCD you're on, dropping a single Raiju stack is better than dropping Huton and being forced into using Huraijin. I could be completely wrong on this, of course, this is just me estimating based on a few stray calculations.
In any case, I like the concept here, but I'm not sure it's quite the right one. I briefly considered putting it on the Ninjutsu cast button -- it could simply be overwritten if you started casting another mudra -- but I worry that would feel at best samey to spam the same button, and at worst clunky. Not sure on a better ideas, here.
I think just letting Raijus persist without dropping the stacks is a fine enough solution. It doesn't affect higher-end players (i.e. doesn't lower the ceiling), and it raises the floor a little.
It's part of the basic design of RPR to have to use those skills immediately following the oGCD. It's also, like, the only thing that requires any thought in the job. You can pool up to 100 gauge before using the oGCD, if it's not a good time to use the GCDs because you have to move away or refresh your debuff.It's could be an great QoL change actually.
One thing I notice about Raiju is the mecanics of the skill, which is really similar to the Reaper's Glutony allowing you to use 2 weaponskill (Which are not usuable any more if you use any other weapon skills).
If dev do that for Ninja, I hope they will do it for reaper too, otherwise it will be unfair
NIN uses several Raiton in their burst window as part of a fixed rotation. They don't have as much flexibility in when they gain and spend Raiju stacks. Their buff refresher is also the last skill in a 3 GCD combo, not a one button skill like RPR's, and has a higher DPS cost involved with letting it drop. It's much more important that NIN has the flexibility to hold their stacks than RPR.
If Raiju gets converted as a temp transformation skill for our 1-2-3 rotation, then I'd like a "Raiju combo" of sorts where our rotation is turned into a different Raiju that increases the damage of the next one.
Forked Raiju can stay as it is as a seperate ability from the other Raiju, as it only needs an extension on how far you can be away from an enemy before using it and an increased speed of the activation and execution of the move, like how Dragoon's Jump got recently. It'd feel far less clunky to use and the animation lock won't mess you up as badly if you hit it at the wrong time.
Last edited by Soge01; 05-03-2022 at 09:02 PM.
If Raiju gets converted as a temp transformation skill for our 1-2-3 rotation, then I'd like a "Raiju combo" of sorts where our rotation is turned into a different Raiju that increases the damage of the next one.
Fleeting Raiju can stay as it is as a seperate ability from the other Raiju, as it only needs an extension on how far you can be away from an enemy before using it and an increased speed of the activation and execution of the move, like how Dragoon's Jump got recently. It'd feel far less clunky to use and the animation lock won't mess you up as badly if you hit it at the wrong time.
And thus we return to the (likely) intended design on 6.0, coming full circle once again. If we revert the Trick Attack changes too, I'm all for it. This would, hilariously, fix the Ninki generation problem as well.
Maybe we didn't know how good we had it. I know you specified that the combo need not have a dash on it (and this would be for the best), but it does amuse me how similar your suggestion is to... exactly what 6.0 was.
The problem with this is that we return to the Huton upkeep issues of 6.0, unfortunately. One of the issues with that particular design is that because our burst lasts a bit longer than 15s with the multiple Raijus (it was 6 in/after Trick), it's possible to get into a situation where you're forced to drop Huton (or Huraijin mid-burst), which feels pretty bad, I think.
Though, if they just restored Huton's max duration to 70, this problem would go away entirely, and we could have our cake (Raijus) and eat it too (good Ninki generation)...
Im %100 for Raujus not breaking from weapon skills, making them one button again, and changing huiton back to 70's.
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