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  1. #1
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90

    Unranked to Diamond in 7 hours

    I thought I would give some feedback about my experience climbing in Crystal Crowd Control Conflict while it's still fresh in my mind.



    Whenever I would reach a new rank "Bronze, Silver, Gold, Plat" I would win and lose back and forth for at least 8 games or more each time. Only afterwards would I start winning 3 in a row, then losing 1 and so forth. I wish I had noted my wins/losses in a spreadsheet for proof.

    After every 3 game win streak, I would get matched with hopeless teams. I always try my best, but I now firmly believe SE wants to break your streak.

    Crowd Control is just too much. You'll Purge the first stun, only to get Polymorphed or silenced right afterwards, making you unable to guard for 5 seconds (happened a lot). Stuns, silences and polymorphs have no diminishing returns, are not fun and are way too widespread among jobs. They should change Melee stuns to slows and remove WHM's stun from Afflatus Purgation for a bind. Finally, they must color DRG's Ultimate differently for better visibility.

    Edit: because I remembered more things
    -WHM was the most popular job, closely followed by MCH and RDM.
    -The most popular melees were MNK and DRG (Did the MNK buffs improve it that much?)
    -WAR and DRK were the most popular tanks.
    -I lost all but one of the games in which I had a PLD. PLD are only useful if you have a good BLM apparently.
    -DNC is truly as bad as people claim it is in solo queue.
    (8)
    Last edited by Petite; 05-02-2022 at 08:39 AM. Reason: Addition

  2. #2
    Player
    NamanoNanaya's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Fufuya Momoa
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Be careful, since other people can’t do it like you did
    Or
    Have been in X rank for Y time days straight
    Then you must either be cheating or boosted according to the grand law of social media and their gods (I mean streamers)
    Either way good shit, congrats on climbing and working hard
    One more tier left!
    (3)

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,026
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Petite View Post
    After every 3 game win streak, I would get matched with hopeless teams. I always try my best, but I now firmly believe SE wants to break your streak.
    That just sounds like random luck to me. I doubt they're deliberately engineering teams to that extent.
    (2)

  4. #4
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Petite View Post
    After every 3 game win streak, I would get matched with hopeless teams. I always try my best, but I now firmly believe SE wants to break your streak.
    Sounds like confirmation bias to me. The last character i ranked to Crystal rode a win streak straight through Plat without interruption.
    Folks have been complaining about the matchmaker artificially forcing losses on them to curb their win rate for as long as PvP games have had matchmakers.

    I understand the frustration with getting CC locked, but the alternative would be cutting way back on job mobility and survivability, and I think that would be much worse.
    Attrition models for PvP tend to be boring as hell, and aren't really suited to this high octane short round format.
    (0)

  5. #5
    Player

    Join Date
    Aug 2013
    Posts
    267
    Quote Originally Posted by Iscah View Post
    That just sounds like random luck to me. I doubt they're deliberately engineering teams to that extent.
    Quote Originally Posted by Iyrnwaen View Post
    Sounds like confirmation bias to me. The last character i ranked to Crystal rode a win streak straight through Plat without interruption.
    Folks have been complaining about the matchmaker artificially forcing losses on them to curb their win rate for as long as PvP games have had matchmakers.

    I understand the frustration with getting CC locked, but the alternative would be cutting way back on job mobility and survivability, and I think that would be much worse.
    Attrition models for PvP tend to be boring as hell, and aren't really suited to this high octane short round format.
    I'm not saying FFXIV devs would care enough to set up some elaborate matchmaking for their PvP, but there have been studies done on matchmaking and I'm sure some game devs out there have implemented those exact kind of systems where random isn't true random in regards to matchmaking meaning it is potentially rigged under specific circumstances.

    See the EOMM study.

    This is entirely possible because they implemented a Streak Bonus mechanic. So they could see that a player is streaking and purposefully try and throw them into a harder match.

    Even speaking from my own experience I felt like I had the exact situation happen to me. I won 5 straight matches getting to Silver 1 and on my promotion match into Gold they put me against Gold+Platinum players, opponents and teammates, even though I was still Silver technically.

    I ended up losing, and from that ended up losing my next 5 out of 6 matches. The whole time leading up to that I've never seen Platinum players during Silver, because it should be Bronze - Silver - Gold.

    One of the examples in the study showed that people who Lose 3 straight matches are more likely to quit. So in that same regard if you hit a losing streak they should in theory try and give you an easier chance to win.

    Again I don't know if FFXIV devs wanted to put that much effort into matchmaking but it's not impossible that there are other factors being accounted for.

    Reference:
    http://web.cs.ucla.edu/~yzsun/papers/WWW17Chen_EOMM
    (1)
    Last edited by zeth07; 05-02-2022 at 05:27 AM.

  6. #6
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by zeth07 View Post
    This is entirely possible because they implemented a Streak Bonus mechanic. So they could see that a player is streaking and purposefully try and throw them into a harder match.
    You don't think it's a bit silly to suggest they implemented a streak bonus to make it possible to rank up with a win rate under 50%,
    and then undermined that very system by artificially torpedoing your matches if you get a streak? Wouldn't you just... like... not implement the streak bonus in the first place?

    Quote Originally Posted by zeth07 View Post
    Even speaking from my own experience I felt like I had the exact situation happen to me. I won 5 straight matches getting to Silver 1 and on my promotion match into Gold they put me against Gold+Platinum players, opponents and teammates, even though I was still Silver technically.

    I ended up losing, and from that ended up losing my next 5 out of 6 matches. The whole time leading up to that I've never seen Platinum players during Silver, because it should be Bronze - Silver - Gold.
    This is how you would expect a functional matchmaker to work.
    If you're playing at your skill level, you should expect a win rate of very close to 50%. An even match should be a coin toss.
    Let's say for simplicity that you're at 1k MMR and you go up or down 100 MMR depending on whether you win or lose.
    If you were to perfectly alternate wins and losses, something that's statistically virtually impossible, your MMR would effectively never change.
    Instead, you get something like your example, where you win 5 matches in a row and your MMR skyrockets.
    It's now a full 50% higher than it was 5 matches ago, and the matchmaker is appropriately going to start putting you in matches with players in that MMR band.
    Either you'll win those matches too and continue to climb until you reach another plateau where your MMR stabilizes,
    or you'll lose until your MMR falls back to its previous equilibrium- and while it's unlikely for those losses to all come in an uninterrupted streak, it's certainly possible.
    (0)

  7. #7
    Player

    Join Date
    Aug 2013
    Posts
    267
    Quote Originally Posted by Iyrnwaen View Post
    You don't think it's a bit silly to suggest they implemented a streak bonus to make it possible to rank up with a win rate under 50%,
    and then undermined that very system by artificially torpedoing your matches if you get a streak? Wouldn't you just... like... not implement the streak bonus in the first place?
    Because getting a win streak FEELS good and it's like a dopamine hit, and you're visually seeing it happening. Compared to the opposite, where if it was rigged against you, that is hidden, that 1 loss to shut you down is just bringing you back down to earth and you don't even have to know it's happening on purpose (whether it is or not.) Which then leads to another potential winstreak and feeling good again. Rinse and repeat on a cycle.

    Quote Originally Posted by Iyrnwaen View Post
    This is how you would expect a functional matchmaker to work.
    If you're playing at your skill level, you should expect a win rate of very close to 50%. An even match should be a coin toss.
    Let's say for simplicity that you're at 1k MMR and you go up or down 100 MMR depending on whether you win or lose.
    If you were to perfectly alternate wins and losses, something that's statistically virtually impossible, your MMR would effectively never change.
    Instead, you get something like your example, where you win 5 matches in a row and your MMR skyrockets.
    It's now a full 50% higher than it was 5 matches ago, and the matchmaker is appropriately going to start putting you in matches with players in that MMR band.
    Either you'll win those matches too and continue to climb until you reach another plateau where your MMR stabilizes,
    or you'll lose until your MMR falls back to its previous equilibrium- and while it's unlikely for those losses to all come in an uninterrupted streak, it's certainly possible.
    In terms of this game who knows. If there is a hidden MMR that just makes it more likely other things are taken into consideration. As is you would just think it works on the rank system already established. You should only see people one rank above or below you. The fact that I saw Platinum while I was at Silver tells me there's more to it than that.

    You could also consider that good matching should try and keep everyone at 50%, but of course even the best players have to start lower and the win streaks can help boost them faster to their spot. But at the same time 50/50 back and forths probably don't feel rewarding to the player. So they could try and let people purposefully get to win streaks to feel good before shutting them down.

    It is all very convoluted, but some devs would truly do anything to try and find the most engaging systems possible to keep people going.
    (0)

  8. #8
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Iyrnwaen View Post
    You don't think it's a bit silly to suggest they implemented a streak bonus to make it possible to rank up with a win rate under 50%,
    and then undermined that very system by artificially torpedoing your matches if you get a streak? Wouldn't you just... like... not implement the streak bonus in the first place?
    Other way around. BECAUSE you can win-streak they can torpedo your win-streak and still expect you to climb under a 50% winrate. If you cut down on the win-streak that would mean making a 50% win-rate even more infuriating than it already is.
    (1)

  9. #9
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Iyrnwaen View Post
    Sounds like confirmation bias to me. The last character i ranked to Crystal rode a win streak straight through Plat without interruption.
    Folks have been complaining about the matchmaker artificially forcing losses on them to curb their win rate for as long as PvP games have had matchmakers.

    I understand the frustration with getting CC locked, but the alternative would be cutting way back on job mobility and survivability
    Could be confirmation bias for sure, but it's hard not to think that way when it was so systematic. By hopeless teams, I mean teams with at least 2 people doing 1/3rd of your damage vs well rounded teams. I only managed to win a 4th in a row and that was on a last second clutch comeback.

    I'm simply advocating for fewer generalized Stuns. CCs that slap your controller out of your hands are frustrating, especially when half the jobs have them. IMO, tanks should stun and draw-in (10 yalms please!), healers and melees should slow, rangeds should silence/pushback and casters should bind but let you use guard or recouperate while bound (else it's a glorified stun). At least, if they could remove stuns from Melees (because they gain way too much from it) and from WHM LB (because that LB is broken enough as it is), I would be happy and I suspect the community would be too.
    (1)
    Last edited by Petite; 05-02-2022 at 08:20 AM.

  10. #10
    Player
    Sarevok_Thordin's Avatar
    Join Date
    Mar 2017
    Posts
    446
    Character
    Sarevok Thordin
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    I'm still in silver and cannot escape.

    6th promo match denied due to horrendous teams and it's always someone splitting at the start.

    It's PURE luck if you make it up or not if you are capable of playing well because there will be lots and LOTS of people just ready to drag you down.
    (2)

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