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  1. #51
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Failure rates on these dungeons are currently 0,0000001% and they want it to be 0,00000001% so even the worst bots can clear them.
    I hope someday Yoshi comes personally to pick my fork so i don't have a chance to miss my mouth
    (4)

  2. #52
    Player
    Barachim's Avatar
    Join Date
    Jun 2015
    Posts
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Just ran Sohr Khai in the duty roulette. The platforms don't even break anymore in the fight against Hraesvelgr. They really are neutering every dungeon that has any kind of unique mechanic or flavor.
    (4)

  3. #53
    Player EaraGrace's Avatar
    Join Date
    Feb 2019
    Location
    Ul’dah
    Posts
    822
    Character
    Eara Grace
    World
    Faerie
    Main Class
    Paladin Lv 100
    Isn’t the obvious explanation that they reworked it so the trust ai can handle it? Cannons and breakable platforms make perfect sense to remove in that case.
    (2)

  4. #54
    Player
    Barachim's Avatar
    Join Date
    Jun 2015
    Posts
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    It's good to know then that Aurum Vale probably won't get nerfed/adjusted for AI. It feels like it's the only actual dangerous dungeon left. And even then that's only because of the first room before the boss.
    (2)
    Last edited by Barachim; 05-01-2022 at 01:03 PM.

  5. #55
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,136
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MiaShino View Post
    Second Vigil boss lost flatten tankbuster and flame breath buster.

    The only thing these dungeons teach newer sprouts is that it is always ignore mechanics o'clock and this is not good.

    Haukke final boss is another that was neutered. Watched two friends duo her yesterday as summoners synced.
    I got Stone Vigil for levelling yesterday. I'm pretty sure there was still a tankbuster (now marked with the red icon) in that second fight, and you can't ignore the tornadoes without being flung in the air every time one hits you.

    Haukke's final boss already had issues with dying too quickly and the adds being irrelevant, so I don't think that's necessarily something they've done now.
    (0)

  6. #56
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Did Totorak recently and while I'm aware that's probably the most despised dungeon in the whole game.... God, that was a disappointing joke. The other ARR dungeons at least got debatably nice mechanic upgrades/overhauls, but poor ol' Toto? nah, they just outright gave up there: The "bosses" literally have as much hp as random trash pull mobs now, and still only autoattack. If it wasn't because of the purple marker at the door, I wouldn't even notice I'm fighting a boss - might as well have removed it as a dungeon and turn it into a solo duty, because I'm pretty sure it can be solo'd even by an AST.

    Short version rant: I don't like how they're literally babyproofing content that was already easy to begin with =/
    (1)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  7. #57
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Quote Originally Posted by HexyCyana View Post
    Goodbye cannon mechanic o7 you'll be missed
    Theres still Stone Vigil HM....
    (1)

  8. #58
    Player
    Barachim's Avatar
    Join Date
    Jun 2015
    Posts
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Raiya View Post
    Theres still Stone Vigil HM....
    That's the one dungeon I wouldn't mind getting tweaked in some minor way. It's the only dungeon I can think of that's a total pain to run unsync, because of the boss that requires you to man all 4 cannons to take down. And even unsync it takes forever to whittle down with one cannon.
    (1)

  9. #59
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,313
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by EaraGrace View Post
    Isn’t the obvious explanation that they reworked it so the trust ai can handle it? Cannons and breakable platforms make perfect sense to remove in that case.
    That is the obvious and most likely explanation, yes. Of course, that would require actually looking for reason instead of malice which isn't what happens much around here.
    (2)

  10. #60
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    It wasn't all about trust compatibility, but having consistency throughout the game. Things are very different now from ten years ago. People will now have a better idea of what stacks and busters will look like much sooner than before. Even a lot of people who have been around long enough don't really like to revisit the older content as they don't always remember all the odd nuances. MSQ roulette content feels like more of a proper fight now, where it was just a bunch of impatient people dragging sprouts through without giving them a chance to take in the story.
    (2)

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