Most People who complain about PvP being unfair with things like cc effects or instant Death, have probably never even touched PvP content before 6.1.
Most People who complain about PvP being unfair with things like cc effects or instant Death, have probably never even touched PvP content before 6.1.
Y'shtola is severely overrated and had basically no character growth ( I did like her in 6.1 tho, I hope they do something with her moving forward... ).
And Lyse is severely underrated and just became the scapegoat of the main SB MSQ writing, she also had an actual character arc as opposed to the former or other characters people still like such as Yugiri ( I like Yugiri too ).
Most people still seem to think she's the same character as in the beginning of SB and people don't apply even remotely the same standards to other characters as they do her.
Also it should be a requirement to have melds to even enter Savage, if you enter Savage with no melds and I'd even say no food then you're wasting everyones time and don't respect the rest of the people in the group.
Last edited by Kolsykol; 05-01-2022 at 05:56 AM.
This game has so many underlying technical limitations that unless Square Enix actually invest the money to drastically improve these areas of the game, eventually it'll make the entire game design stagnant. Blizzard screwed up in other areas but at least they were able to successfully resolve the majority of underlying technical limitations from the original 2004 code base to provide necessary quality of life changes.
One example of this is the glamour system. Limited glamour plates and item slots to store appearances is terrible design in 2022 and should be resolved entirely before 7.0. Not in extra slots but actually giving us the exact glamour catalogue that World of Warcraft. The game remembers the items you've obtained and lets you freely use those appearances for transmog (glamour in FF terms) without having to keep the original items (although you'd do this for certain cool items anyway).
Home World, Data Centre Travel and Housing are other areas of the game that are fundamentally limited by the spaghetti code that powers this game and are top priorities to solve over implementing new systems like Island Sanctuary.
Housing is over rated and should have never gone to singular players.
I like Lyse.
I will stand by Varis and Zenos are fighting for most wasted potential in the game due to the lack of interest in making a Garlemald based expansion.



flying mounts ruined the overworld design
private housing was a mistake
The reason that so much content is being made easier is not because casual players don't want/cant handle challenge, its because so many people cant stand it when their roulettes take longer than 12 minutes

Treasure maps should give tokens, both when leaving after clearing the final chamber and getting kicked out, that can be traded for map materials including the one most recently added to the game. I've been trying and failing miserably to get map materials without having to pay someone else since Stormblood release and I'm tired of weighing not paying the bad luck tax vs never getting the item I'm after.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





