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  1. #1
    Player
    Thoosa's Avatar
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    Thoosa Starburst
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    Lich
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    Black Mage Lv 90
    It's a bit trickier to determine how hard healing is in an ultimate, because I've never done one and probably because the skill level of your average healer in an Ultimate will probably be much higher than a standard dungeon healer, but if an Ultimate healer is saying the healing isn't very intensive, then it doesn't bode well for future normal content.
    (4)

  2. #2
    Player
    MintnHoney's Avatar
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    Sep 2015
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    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Thoosa View Post
    It's a bit trickier to determine how hard healing is in an ultimate, because I've never done one and probably because the skill level of your average healer in an Ultimate will probably be much higher than a standard dungeon healer, but if an Ultimate healer is saying the healing isn't very intensive, then it doesn't bode well for future normal content.
    I've never done one either, but, in my mind, Ultimate just screams "OHKO" out of every nook and cranny. That's likely not really the case but I can't help but feel like it would be.
    For now, I'm going to wait and hold off on forming an opinion until I see more testimonies of the difficulty (we'll likely see more after this weekend). If there is a consensus on what Maltothoris says, then... I mean, it's Yoshi-P and his crew. We should have seen it coming.
    (1)

  3. #3
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
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    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by MintnHoney View Post
    I've never done one either, but, in my mind, Ultimate just screams "OHKO" out of every nook and cranny. That's likely not really the case but I can't help but feel like it would be.
    For now, I'm going to wait and hold off on forming an opinion until I see more testimonies of the difficulty (we'll likely see more after this weekend). If there is a consensus on what Maltothoris says, then... I mean, it's Yoshi-P and his crew. We should have seen it coming.
    It depends. There are a lot of OHKOs in the 3 older Ultimates, and in DRU that I’ve seen thus far (I’m in Phase 2 with my group right now), but not everything will outright kill you. There are things that you can get hit by and survive, things that OHKO, and then others still where party members (or you) causing mechanical mess ups usually result in a party-wipe.

    Most of the healing requirements come in the form of huge raidwides that require multiple types of mitigation (e.g., tank mitigations like Reprisal, Heart of Light, Dark Missionary, Passage, or Divine Veil; DPS mitigations like Addle/Feint, Samba/Troubadour/Tactician, and Magic Barrier; sometimes GCD shields or other healer mitigations like Sacred Soil, Kerachole, Holos, or Temperance) in order to reduce the overall damage, and therefore allow things like HoTs and oGCDs to tick the party up. I’d say that Ultimate healing relies more on your party using proper mitigations, since missing just one can sometimes outright kill you. For reference, one of our tanks missed their Reprisal last night, and myself, my cohealer, and our physical ranged all died due to damage variance (I have a little over 56,000 HP in there with food, and took a little over 58,000).

    So far in DRU, I am casting safety shields sometimes while the bosses are actively targetable—but otherwise, most of my GCD shielding is during downtimes. My primary healing is coming from my oGCDs and Pneuma. My cohealer is using GCDs (AST), usually with Neutral Sect active for that mitigation I mentioned above. We’ve already mapped out our mitigation and big heals for Phase 1 and most of Phase 2 in a spreadsheet, so we don’t trip over each other and end up without a valuable resource during a critical moment. If party mitigation is on point, we don’t have to do too much extra healing outside of our healing plan. Honestly, I find that aspect of healing extremely fun. I like the planning a lot.



    If I were to compare the four so far based off of the first phase alone—I would say that Living Liquid definitely had the highest and hardest in terms of healer checks (I did heal up to Gavel on AST when it was current; I just cleared later on DNC since the group I was in at the time needed a phys ranged). Garuda cleanses could be spicy, but timing for those is everything. Once the timing is down for cleansing, healing up, and then cleansing again, it isn’t that terrible, in my opinion. Adelphel/Grinneux aren’t terrible: mostly they do an AOE, knock the party to low health, and we heal up. Twintania is a snooze fest, though. I barely had to heal during her outside of spot healing the tank and/or the physical ranged baiting Liquid Hells with a regen or an oGCD.
    (5)
    Last edited by HyoMinPark; 04-29-2022 at 04:11 AM.
    Sage | Astrologian | Dancer

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  4. #4
    Player
    MintnHoney's Avatar
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    Sep 2015
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    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Most of the healing requirements come in the form of huge raidwides that require multiple types of mitigation (e.g., tank mitigations like Reprisal, Heart of Light, Dark Missionary, Passage, or Divine Veil; DPS mitigations like Addle/Feint, Samba/Troubadour/Tactician, and Magic Barrier; sometimes GCD shields or other healer mitigations like Sacred Soil, Kerachole, Holos, or Temperance) in order to reduce the overall damage, and therefore allow things like HoTs and oGCDs to tick the party up. I’d say that Ultimate healing relies more on your party using proper mitigations, since missing just one can sometimes outright kill you. For reference, one of our tanks missed their Reprisal last night, and myself, my cohealer, and our physical ranged all died due to damage variance (I have a little over 56,000 HP in there with food, and took a little over 58,000).

    So far in DRU, I am casting safety shields sometimes while the bosses are actively targetable—but otherwise, most of my GCD shielding is during downtimes. My primary healing is coming from my oGCDs and Pneuma. My cohealer is using GCDs (AST), usually with Neutral Sect active for that mitigation I mentioned above. We’ve already mapped out our mitigation and big heals for Phase 1 and most of Phase 2 in a spreadsheet, so we don’t trip over each other and end up without a valuable resource during a critical moment. If party mitigation is on point, we don’t have to do too much extra healing outside of our healing plan. Honestly, I find that aspect of healing extremely fun. I like the planning a lot.
    Well, it sounds to me like, rather than healing requirements being higher, the issue is more to do with planning out mitigation overall, across all jobs. Which is fine, but it also kinda sounds like the healing isn't all that much more "intense" or necessarily more engaging than what we're usually faced with. It also seems like it might be more fun just because you can plan things out for a lengthy encounter. I'm hearing that from a few people, actually, but it's nothing I haven't heard before regarding FFXIV battle content.

    I can't comment on the creation of a healing plan because I tend to avoid such things (I agree that it can be fun, but I'm too much of a loose-canon), but it kind of sounds a bit like maybe Yoshi-P's statement was a little misleading, so it's probably a good thing that it was such a dissatisfying answer and that I didn't expect it to resolve the general issues of the role as a whole.
    (4)

  5. #5
    Player
    HyoMinPark's Avatar
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    Hyomin Park
    World
    Cactuar
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    Sage Lv 100
    Quote Originally Posted by MintnHoney View Post
    it kind of sounds a bit like maybe Yoshi-P's statement was a little misleading, so it's probably a good thing that it was such a dissatisfying answer and that I didn't expect it to resolve the general issues of the role as a whole.
    Oh even if there was a lot of required healing (compared to it being more of a mitigation check than anything else), Yoshida’s answer would still be dissatisfying. Making the hardest fight in the game actually require high healing uptime would not solve the fact that every piece of content below it, including the other Ultimates, is still painfully lacking with regards to healers. And the further down the content spectrum you go towards “casual”, the worse it and healer engagement gets.
    (11)
    Sage | Astrologian | Dancer

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