They could make it 20 seconds and it wouldn't matter since most of the time it never works.I would downright make it 10 sec Resilience. And yeah, the conditional to give resilience is just gimping the effect, since the game takes a while to figure out if it removed anything to THEN give you the Resilience effect, which gives people ample time to just CC you back up or worse, for the CC to end before you cleanse it and ghosting Resilience altogether.
Additionally, I think we should be able to Guard from CC. So essentially have Guard also purify you while, on the same button press and the same server tick, getting you on Guard (You might want to shove a CC immunity of, like, 1s in there as well, even if you don't show the tooltip, to make sure you don't get CC inside of your guard.) Having to Purify to then go into Guard feels awful when they're both on 30s cooldown. You just know that if (Big IF there) you go to safety from that maneuver, you'll only be allowed to play Final Fantasy in 25 seconds, so you just have to run away until you get it back.
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