Quote Originally Posted by Shurrikhan View Post
I don't get why people make this out to be some huge deal. Yes, it adds a small learning requirement, but you're basically never going to be capable of fewer than 3 TBN pops per minute of uptime (and with time to spare). Removing that MP cost would make it feel even more finnicky and dependent on boss damage; or, alternatively, you then have to remove DA, removing your ability to shift your overflow MP back into/under raid buffs (granted, that difference is far slighter now that Trick Attack-as-raid-buff has been turned into the 2-min-CD Mug).

And having its procced DA bypass an HP cost on a damaging oGCD is still giving it potency value, identical to the current MP refund. It makes no difference save that now you have to loop healers into your offensive loop.


This, on the other hand? Absolutely. There's no reason for us not to have that. We average fewer than 6 Blood spenders per minute. Slapping a 300-potency heal onto each would merely bring us nearer to parity with PLD's free self-sustain. And it'd be so damn easy to implement.
TBN already is only used while wall to wall pull or during raidwides/TBs (and on rare occasions use to fit four+ edge of shadows into burst window but that depends on factors) cause if you risk it not popping it's a DPS loss cause that 3k mana is wasted it's why the can apply to another party member is never used outside of like OT shielding MT for TB. with you making it purely a CD based DR like almost every other tanks low CD DR and you now not only benefit when you get it to go off but you're more encouraged to shield others cause if it doesn't pop oh well at least you didn't actively lose DPS it's now DPS neutral with proper usage giving you a DPS increase