It was janky for sure but that was also due to a combination of battle design and job design clashing. DRK could DA+dark passenger for a blind on enemies but blind enemies means they hit you less and you want to get hit more since parries procs your low blows. Its things like that where on paper its good but in execution its a bit of a wash. I think that was my biggest complaint for losing the actions. Its not that they were redundant but rather they had some of the coolest animations. DA is what I think of when I think of DRK similar to how I think of IR for WAR, HG for PLD. It's thematically relevant.
Imo 4.0 DRK was the closest to "fixing" DA and all they needed to do was remove siphon strike from being altered by DA, or, apply the stack system to DA where you get x amount of stacks and appropriate actions just use it up automatically.DA could have worked as a stack system if it was on a 1 min cd and put to two charges. For example:
Dark Arts:
-60 sec recast
-Grants 3 stacks of Dark Arts, 15 sec duration
-2 charges
Actions affected by Dark Arts:
-Syphon Strike = increased mp regen
-Souleater = increased damage, action changed to power slash
-Stalwart Soul = increased damage, reduce recast of abyssal drain (and C&S) by 5 secs
-Unmend = increased enmity, reduce recast plunge by 5 secs
Abilities affected by Dark Arts:
-Dark Mind = increased from 20% to 30% mag reduction
-Abyssal Drain = cure potency increased to 400
-Carve and Spit = Restore additional MP
-Dark Missionary = Increased from 10% to 15% mag reduction
In most scenarios you would use up 2/3 stacks just doing your single target rotation once. Which leaves one stack to use for an ogcd. You could alternatively just use it on gcds. That would be 3 single target or 6 aoe combos. The increased mp regen means that the penalties of failing TBN, i.e. wasting 3k mp, is mitigated slightly. It's also a throwback to 4.0 where you would double weave SS and C&S with DA but now that its a stack system its much easier to use. It also mirrors WAR and keeps with the design of the jobs going forward. Both have a 60 sec cd that their toolkit revolves around, yet both are very different. This would also make designing DRK going forward since there is a precedent set.



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