Quote Originally Posted by VirusOnline View Post
Don't get me wrong, I like the idea and at this point it would be a great place to begin the modular aspect of instanced housing. YoshiP disagrees.
At this point with the lottery system we already have 3 types of housing systems and there's a serial issue with feature scope in general.
Just a thought: What if the housing sanctuary successfully fixes the housing issue and that leaves the housing wards pretty much empty, save for unbought FC plots.

What if then the idea of a second, but miniature home feature outside of both the sanctuary and the housing ward system could be implemented?

And that new feature could be used out in the vast empty open world where, as Shibi pointed out the name because I forgot what it was called, "instanced gates" were put up in secluded areas where pieces of land, like abandoned buildings, small caves, etc, could be modified into little hide outs for playerwhere one could utilize a few familar features accessible when you have a house or apartment, but also special incentive features that may give special enhancement to your jobs and participation in special Fates similar to the treasure hunting feature, but exclusive to gatherer classes.

I'm just thinking off the top of my head as I understand what you're saying. But at the same time, I can also see Yoshi-P actually being able to implement a feature like Adventurer hideouts once things surrounding the current housing system and other problematic features in the game are successfully or somewhat for the most part resolved.

I also think Adventurer hideouts could give players extra incentive to actually go out in the open world and explore a bit. And maybe with a hideout feature in the open world of the game, maybe it could inspire Yoshi-P and the dev team to do more with the open world leaving it what it currently is: a vast and open empty space that's really beautiful to look at, but again, nothing much going on there besides Fates and the occasional Hunt party.