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  1. #11
    Player
    Nosaji_'s Avatar
    Join Date
    Jul 2021
    Posts
    12
    Character
    Spambino Doublerubs
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    What are people's expectations for 6.2?

    I know they just changed Blood Weapon and LD, but them saying they're going into 6.2 looking to reduce button bloat makes me think they're going to adjust DRK further.

    I haven't played a lot of jobs but the difference between playing Warrior and DRK in dungeons is night and day, the amount of fucking weaving you have to do on DRK feels awful.
    I'm aware that dungeons aren't very hard, but even for casual players- having to pop all that mitigation on top of the amount of weaving you have to do must be shit for them.

    Oblation which is only really worth using if you in turn weave THAT with another defensive feels like a joke.

    IMO they should just kill off Salted Earth, even with the changes I think it just feels stupid to use, it does nothing of note and I'd rather they just got rid of it instead of tack more stuff onto it.
    They could make it heal like in PvP but I still think that'd just be kinda stupid, if you have to move then you just lose that healing- I'd rather they put lifesteal or some sort of regen onto an actual attack instead of a puddle you have to stand in.
    Alternatively, if they really want to keep it they could maybe combine it with Abyssal Drain like Xeno one suggested. Make AD drop the puddle under whatever it hits, but even then it would probably still just be inconsequential.

    Shadowbringer being how it is feels so boring and having two charges just contributes to the OGCD clusterfuck, I feel like a cool ability like that would be better off as a GCD.
    I'm fully in support of differentiating DRK from Warrior, but it feels like it should be a delirium finisher like Primal Rend, wouldn't be ideal but it'd be a band-aid to reduce bloat for now.
    IMO they should rework it but I'm not expecting to see that for 6.2.

    The OP lists a lot of problems that still remain and I agree 100%, but I wouldn't expect any of those to be resolved in 6.2.


    They'll fix it in 7.0 /cope
    (1)
    Last edited by Nosaji_; 04-27-2022 at 11:19 PM.