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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,339
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    The 'Two Jobs from one Class' idea was an experiment that sadly SE determined was a failure a long time ago and hence they have long abandoned any further plans to expand the system - as it is all new Jobs are classless so the idea is moot anyway (and it seems that they're trying to subtly move SCH away from ACN/SMN, suggesting it may be eventually remade into it's own independent Job completely).

    And, although your ideas have merit, three of the classes you've mentioned are already kind of in the game anyway in a different form and so would be redundant and the fourth is basically a revival of a class SE scrapped in 1.0 and rolled into GLA/PLD (SE stated they'll never add an actual Necromancer class due to cultural concerns in Asian countries about depicting skeletons and the dead, specifically China - RPR is the compromise and thus the closest that you will ever get to that sort of thing; Berserker is literally a more aggressive WAR; Geomancer is actually what CNJ is called in the Far East (with a little bit of AST on the side); and Bulwark sounds like adding the scrapped Sentinel class from 1.0 to lances (which is an impossibility given lances are considered two-handed weapons and sp prevent a shield in the offhand anyway).

    I'm really sorry for pouring cold water on your ideas (and it's clear you have given them a lot of thought), but all too often it's too easy to fall into the trap of coming up with a new class idea, only to end with something that merely rehashes an existing class with a different skin, something that SE themselves are all too mindful of (it's why I'm loathe to make up my own class/Job ideas).
    (8)
    Last edited by Enkidoh; 04-27-2022 at 06:07 PM.

  2. #2
    Player
    Insidhe's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    51
    Character
    Thorfyn Askyhlwesfv
    World
    Moogle
    Main Class
    Paladin Lv 90
    It's fine, man, feedback's feedback. Good call about the Necromancer, though I'll admit I was a little inspired by the Spectral Necromancer for that one. Suppose I can always retool the idea some(unless someone else has ideas).

    That said, for the Bulwark, I'm not talking about what the game calls lances(which are just spears with lance heads). I'm talking ACTUAL lances, which are held in one hand traditionally.

    As for the Marauder...well, giant axes are, as far as I know, a fairly traditional DPS weapon, so I figured, why not try and devise something around using it that way while keeping mobile, as classical Berserkers were known to eschew heavy armor?

    And the Geomancer...well, that stems from some of my own frustrations around WHM. I really dig the idea of using natural phenomena to deal damage, but loathe the idea of it being chained to a borderline-helpless healer class, which to me just feels like a waste of a perfectly good concept(which is partly why I cast Tambouraine the way I did).
    (3)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Insidhe View Post
    It's fine, man, feedback's feedback. Good call about the Necromancer, though I'll admit I was a little inspired by the Spectral Necromancer for that one. Suppose I can always retool the idea some(unless someone else has ideas).

    That said, for the Bulwark, I'm not talking about what the game calls lances(which are just spears with lance heads). I'm talking ACTUAL lances, which are held in one hand traditionally.

    As for the Marauder...well, giant axes are, as far as I know, a fairly traditional DPS weapon, so I figured, why not try and devise something around using it that way while keeping mobile, as classical Berserkers were known to eschew heavy armor?

    And the Geomancer...well, that stems from some of my own frustrations around WHM. I really dig the idea of using natural phenomena to deal damage, but loathe the idea of it being chained to a borderline-helpless healer class, which to me just feels like a waste of a perfectly good concept(which is partly why I cast Tambouraine the way I did).
    The Spectral Job bosses in Hero's Gauntlet are actually the 3 officially deconfirmed jobs from Final Fantasy past. In one way or another, Thief, Berserker, and Necromancer were all stated to not be jobs that will get added to the game.

    For Thief and Necromancer, the reasoning is due to a concern of morality. Yoshida does not want the WoL to be associated with necromancy which has been painted as objectively wrong in this world's lore, nor theft which is just always morally wrong.

    For Berserker, it's more that WAR kind of is Berserker. Though Warrior in older Final Fantasies is a very staple job, it's identity has always just been "uses the attack command," and so to give WAR more identity in XIV, they basically made it more Berserker.
    (0)

  4. #4
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    I'd love to be a DPS with an axe, but I don't see them doing anything similar to this at any point in time.



    However, I'd love if they added a melee DPS class that dual-wields hatchets!
    (0)

  5. #5
    Player
    Insidhe's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    51
    Character
    Thorfyn Askyhlwesfv
    World
    Moogle
    Main Class
    Paladin Lv 90
    BTW, still here. Just thinking on stuff(mainly in regards to the Bulwark). But I like the idea of a Geomancer trainer from the Far East, and I aso dig Fredco's idea up above of a Berserker that dual-wields stuff like hatchets and cleavers and such.
    (0)

  6. #6
    Player
    Insidhe's Avatar
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    Dec 2021
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    Limsa Lominsa
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    51
    Character
    Thorfyn Askyhlwesfv
    World
    Moogle
    Main Class
    Paladin Lv 90
    Okay, I've done a little bit of thinking, and am ready to, one at a time, bring up some of these classes...in a revised manner, to make them stand on their own a bit more, borrowing a little from Far Eastern nature-wielders and the glaive-like weapons(naginata, but the average Eorzean doesn't know that) they sometimes wield. Starting with...


    -The Geomancer(GMC)/The Druid(DRU)(casting DPS)
    Not all those who lend the power of nature do so for benevolent purposes. These conflicted, tormented souls are usually expelled from the Conjurer's Guild, but few fall for the same reasons. So it was the case with Tambouraine Croixchamp, formerly an up-and-coming, well-meaning conjurer until his station, Camp Tranquil, was viciously attacked by a massive Stroper who cost the lives of all but one of the conjurers who went with him when they were called upon to help subdue it. Tambouraine was never the same after that, becoming withdrawn, sullen and bitterly hateful toward Stropers and anything that vaguely resembles them. He and E-Sumi Yan did part ways, but on amicable terms, and Tambouraine is said to have disappeared into the wilderness to find ways to do unto the Stropers as they did unto him. For some time, everyone assumed he was dead...

    ...until another massive Stroper came along to attack Camp Tranquil, and Tambouraine was among its defenders, armed with a bladed polearm he called a 'glaive' and his billious, spiteful hatred, as well as posessing a much vaster command over the forces of nature, which he explained he'd gleaned off of a few Far Eastern travelers he encountered during his voyage...specifically in Mor Dhona, where he'd taken to training and exterminating Morbols. While he claims his technique is still unrefined, partly due to him being unable to let go of his hatred toward those gods-damned Stropers, he is at least confident enough to be willing to teach anyone who would wield this power themselves, hopefully to more peaceful ends then he himself has...
    (0)
    Last edited by Insidhe; 04-30-2022 at 03:20 AM.

  7. #7
    Player
    KurohNeko's Avatar
    Join Date
    Dec 2020
    Location
    Limsa Lominsa
    Posts
    197
    Character
    Kuroh Usagi
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Enkidoh View Post
    The 'Two Jobs from one Class' idea was an experiment that sadly SE determined was a failure a long time ago and hence they have long abandoned any further plans to expand the system - as it is all new Jobs are classless so the idea is moot anyway (and it seems that they're trying to subtly move SCH away from ACN/SMN, suggesting it may be eventually remade into it's own independent Job completely).

    And, although your ideas have merit, three of the classes you've mentioned are already kind of in the game anyway in a different form and so would be redundant and the fourth is basically a revival of a class SE scrapped in 1.0 and rolled into GLA/PLD (SE stated they'll never add an actual Necromancer class due to cultural concerns in Asian countries about depicting skeletons and the dead, specifically China - RPR is the compromise and thus the closest that you will ever get to that sort of thing; Berserker is literally a more aggressive WAR; Geomancer is actually what CNJ is called in the Far East (with a little bit of AST on the side); and Bulwark sounds like adding the scrapped Sentinel class from 1.0 to lances (which is an impossibility given lances are considered two-handed weapons and sp prevent a shield in the offhand anyway).

    I'm really sorry for pouring cold water on your ideas (and it's clear you have given them a lot of thought), but all too often it's too easy to fall into the trap of coming up with a new class idea, only to end with something that merely rehashes an existing class with a different skin, something that SE themselves are all too mindful of (it's why I'm loathe to make up my own class/Job ideas).
    Because China is a major player base... Also Necromancers exist in the game... Everywhere... So big doubt they wouldn't do a necromancer class due to offending Asians when the concept is everywhere in the game.
    (0)