All those ideas are awesome and quite old. Geomancer would be awesome along the others as deviations from known jobs, as you said. But I pretty much think they wont do it. Instead, I think they would do them in future expansions related to the "new world" (a continent not yet explored in the world Hydaelyn - Source). Sometimes I dream about jobs like Oracle, Geomancer, Druid, Warden, Seeker, etc. With a base from tribal cultures well organized, using animals and spiritual realm as their power source and with a new race to make our chars.
Geomancer would be a DPS using elemental materials as weapons (such as vines, stones, water, etc. Like a "DPS version" of the Conjurer).
Druid could be a healer using chants and spirits from animals (maybe old primals?) as a souce of their power. They could use spiritual sources for their spells on the animations.
Warden (based on D&D), would be a tanker that can change parts of their body for a moment in different forms (wolf, bear, wood, etc) each having different results (agility, defense buffs, etc).
And Oracle is pretty much covered by scholars and AST right now. But the job could be a DPS version of those two, somehow. They could use stars, cards and "visions" as their power source. (orbs as their weapons, also).
The Seeker would be a type of "Scoult" like the archers, but instead of going into music (bard) they chose to go as trackers and hunters. They could use an animal (not spiritual, or summoned, just an actual and real animal like a fox, a wolf or a hawk) as a companion using them to create "combos" and effects.
Your idea is amazing! But I think they would go for something "done" and linked to the new places they will create (sadly).
But, what you said could be used as "advanced classes" for each job that actually exists (like specializations since lv90 to vary the building of each character focusing them on more dps, or heals or tankings). Yeah, they probably wont do that as well, but whatever![]()


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