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  1. #1
    Player
    Wanzzo's Avatar
    Join Date
    Jan 2016
    Location
    Golmore Jungle
    Posts
    397
    Character
    Nadia Frostwind
    World
    Seraph
    Main Class
    Reaper Lv 90
    All those ideas are awesome and quite old. Geomancer would be awesome along the others as deviations from known jobs, as you said. But I pretty much think they wont do it. Instead, I think they would do them in future expansions related to the "new world" (a continent not yet explored in the world Hydaelyn - Source). Sometimes I dream about jobs like Oracle, Geomancer, Druid, Warden, Seeker, etc. With a base from tribal cultures well organized, using animals and spiritual realm as their power source and with a new race to make our chars.

    Geomancer would be a DPS using elemental materials as weapons (such as vines, stones, water, etc. Like a "DPS version" of the Conjurer).
    Druid could be a healer using chants and spirits from animals (maybe old primals?) as a souce of their power. They could use spiritual sources for their spells on the animations.
    Warden (based on D&D), would be a tanker that can change parts of their body for a moment in different forms (wolf, bear, wood, etc) each having different results (agility, defense buffs, etc).
    And Oracle is pretty much covered by scholars and AST right now. But the job could be a DPS version of those two, somehow. They could use stars, cards and "visions" as their power source. (orbs as their weapons, also).
    The Seeker would be a type of "Scoult" like the archers, but instead of going into music (bard) they chose to go as trackers and hunters. They could use an animal (not spiritual, or summoned, just an actual and real animal like a fox, a wolf or a hawk) as a companion using them to create "combos" and effects.

    Your idea is amazing! But I think they would go for something "done" and linked to the new places they will create (sadly).

    But, what you said could be used as "advanced classes" for each job that actually exists (like specializations since lv90 to vary the building of each character focusing them on more dps, or heals or tankings). Yeah, they probably wont do that as well, but whatever
    (0)
    Last edited by Wanzzo; 04-27-2022 at 10:04 PM.
    "Every soul you touch will remember your kindness" - TIA, G'raha

  2. #2
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Welcome! This is a pretty regular topic and gets shot down a lot, even by the Devs...but if it's something you're interested in and feel strongly about, by all means go for it.

    Who knows right?
    (2)

  3. #3
    Player
    Insidhe's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    51
    Character
    Thorfyn Askyhlwesfv
    World
    Moogle
    Main Class
    Paladin Lv 90
    I personally find it fun to come up with these things, and then brainstorm about it. Who knows, even if not VARIANT classes, we might come up with entirely new ones. And I'm thinking on how to do this too.
    (1)

  4. #4
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    147
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    Personally I don't think having two jobs come out of one class works that well if both jobs are different roles balance wise. If they were the same roles, it would probably be easier to balance without one job being completely different from the other off the bat. But overall I'm indifferent on this subject.
    (0)
    The past is prologue

  5. #5
    Player
    dustdjinn's Avatar
    Join Date
    Sep 2015
    Posts
    233
    Character
    Riku Reinhart
    World
    Balmung
    Main Class
    Astrologian Lv 90
    Geomancer is definitely coming, I personally hope its a caster dps. fingers crossed
    (0)

  6. #6
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    Berserk is literally a Warrior skill
    (0)

  7. #7
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Insidhe View Post
    -The Geomancer(GMC)
    I don’t put much stock in the “branching jobs”/“split jobs” since it has been a continued issue with SMN/SCH for years, but a lot of people were expecting Geomancer to be the fourth healer after all the Geomancer teasers in Stormblood. Between the AST job quests and Swallow’s Compass, and then the removal of elemental aspects from WHM in ShB, that’s what healers were putting their money on when it came to the next healing job. Instead we got SGE. Which is still cool, don’t get me wrong.

    Time Mage/Chronomancer was another job people speculated on after they removed the Time Mage aspects from AST. I think people generally expect it to be a caster DPS when they talk about adding it to FFXIV. Ranger is another (physical ranged DPS), since a lot of people dislike Archer becoming a Bard. I just think that Ranger would end up too similar to MCH, except with a bow and arrow or crossbows. So it would be a bit difficult to really give it an identity and set it apart from the other physical ranged.


    I’d be all for them adding any kind of new job. I just don’t think that variants or “branching” jobs should be a thing. Simply because they seem to cause more trouble than they’re worth when you could just add a new job separate from the others.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I don’t put much stock in the “branching jobs”/“split jobs” since it has been a continued issue with SMN/SCH for years, but a lot of people were expecting Geomancer to be the fourth healer after all the Geomancer teasers in Stormblood. Between the AST job quests and Swallow’s Compass, and then the removal of elemental aspects from WHM in ShB, that’s what healers were putting their money on when it came to the next healing job. Instead we got SGE. Which is still cool, don’t get me wrong.

    Time Mage/Chronomancer was another job people speculated on after they removed the Time Mage aspects from AST. I think people generally expect it to be a caster DPS when they talk about adding it to FFXIV. Ranger is another (physical ranged DPS), since a lot of people dislike Archer becoming a Bard. I just think that Ranger would end up too similar to MCH, except with a bow and arrow or crossbows. So it would be a bit difficult to really give it an identity and set it apart from the other physical ranged.


    I’d be all for them adding any kind of new job. I just don’t think that variants or “branching” jobs should be a thing. Simply because they seem to cause more trouble than they’re worth when you could just add a new job separate from the others.
    To follow up on that thought, there really isn't a point to that system mechanically anymore. In ARR, SMN and SCH shared Arcanist actions, and their jobs actions were built on top of those. There was literally no difference between SMN's Ruin and SCH's Ruin, for example, and each job had the same set of abilities with the exception of different pets and 5 different actions. Presumably, going into future expansions could've resulted in classes continuing to get actions rather than only jobs getting actions, and thus SMN and SCH could continue to share tools they might receive. A system like this in theory could work and could warrant other jobs that split off of classes.

    Now, though, SMN and SCH no longer share anything other than a handful of ability names, icons, and animations. Not even the effects are the same as SCH's Ruin has a different potency to SMN's. Classes ended up having actions cut from them and don't gain anything after level 50. So what actually changes by hot gluing GEO onto CNJ's thigh other than free XP? Nothing, other than maybe sharing a few animations. There's nothing to gain from trying to revive this concept and no reason to fight for it because the end result would be identical to just having GEO on its own. I changes nothing about what you'd get if GEO were added. It just sounds like it would do something.
    (0)

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HyoMinPark View Post
    I don’t put much stock in the “branching jobs”/“split jobs” since it has been a continued issue with SMN/SCH for years, but a lot of people were expecting Geomancer to be the fourth healer after all the Geomancer teasers in Stormblood. Between the AST job quests and Swallow’s Compass, and then the removal of elemental aspects from WHM in ShB, that’s what healers were putting their money on when it came to the next healing job. Instead we got SGE. Which is still cool, don’t get me wrong.

    Time Mage/Chronomancer was another job people speculated on after they removed the Time Mage aspects from AST. I think people generally expect it to be a caster DPS when they talk about adding it to FFXIV. Ranger is another (physical ranged DPS), since a lot of people dislike Archer becoming a Bard. I just think that Ranger would end up too similar to MCH, except with a bow and arrow or crossbows. So it would be a bit difficult to really give it an identity and set it apart from the other physical ranged.


    I’d be all for them adding any kind of new job. I just don’t think that variants or “branching” jobs should be a thing. Simply because they seem to cause more trouble than they’re worth when you could just add a new job separate from the others.
    I never saw much healer potential in a Geomancer tbh. Most of it's portrayal in the game has been as offensive sorcery, the only healer-like portrayal was via the AST job quests, which didn't showcase an awful lot, and well... no new job has ever been something that was already featured in another jobs job quest. It would end up being way too similar in style to a Conjurer using wind/earth/water spells. If Geomancer would be anything, it would be a caster dps loosely based around the Yanxian branch of Geomancy.


    Also AST hasn't had nearly enough of it's Time Mage influence pruned to give Time Mage enough to work with yet. It's still holding onto Gravity and Lightspeed, Celestial Stasis, etc. along with the space motif and the pointy hats with the moon and stars on them.
    Classic Time Mage signatures are basically just: pointy purple hat with moon and stars motif, Haste, Slow, Stop and Gravity. (in much the same way as Thief being nothing more than a green bandana, daggers and Steal/Mug)
    AST still has the controlling share of that aesthetic.
    (1)

  10. #10
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    as others have stated the devs have said on numerous occasions that they aren't interested doing another job split like acn/smn/sch again

    I'm also surprised they haven't completely separated them yet because behind the scenes over the last two expansions they changed all of SCH abilities that used to be shared/carried over from acn into "unique" sch only variants

    The only ability in the sch kit that is still acn/smn/sch is Resurrection
    Even the derpy Physick that acn/smn still have sch has it's own unique version of (which really makes me scratch my head as to why they can't make the acn/smn one scale off of int instead of mind but ehhh)

    They also stated in a LiveLetter prior to EW that they had strongly considered removing Resurrection from smn but decided to leave it in for now
    that's probably the only thing still tethering the jobs together

    Personally I think smn should lose it's low level raise and have it replaced with a raise learned at higher level associated with Phoenix for more cohesive identity
    could call it Phoenix Pinion for example
    (4)

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