Quote Originally Posted by AnotherPerson View Post
For SMN to compete with RDM's Vercure, SMN's Physick needs to be adjusted in such a way that it offers some form of utility outside of just being a low potency heal on INT. The problem is not entirely the heal itself, but how the skill itself should interact with the job's toolkit in addition to the heal. Just the heal alone won't give anything substantial to justify it. It would be a good change, but still a half-assed one in my opinion. A low potency GCD heal that doesn't offer anything else only serves to annoy your healers if they see it being casted, and the effect of relying on Physick to survive in solo play is even worse because it's the equivalent of using Cure 1 and emptying out your MP while the enemies are slapping you to death. No, if SMN gets a change for Physick, it has to offer some strategic value in a party setting, but not a straight-up potency gain by replacing a healer.
So... make it transform during the various summons? Basically be each Summon's utility button. During Pheonix it could offer a powerful single target regen effect (as summoning phoenix already applies a regen effect to the party), during Bahamut it could apply a vulnerability debuff on the enemy, during Titan it could apply stoneskin, during Ifrit it could apply a potent dot, during Garuda it could buff haste (though that would probably just mean for optimization you do Garuda before Ifrit so the Haste speeds up the Ifrit casts).