Agree that SMN should get a buff to physick to make it non-obselete, but disagree how vercure is just a potent heal.
Vercure is a flexible tool that makes sense in the RDM toolkit because of both dualcasting for priming long cast-time skills in transitions and for dualcasting verraise out of combat (think Eureka, Bozja, Heaven on High). This skill is what highlights the core strength of RDM itself, which makes weak healing have a use in its toolkit. The key strength isn't the heal, but the heal is a bonus addition for a GCD that fits into the lore and gameplay.
Plus, it just naturally flows better after introducing Magicked Barrier increasing the heal. Using Vercure for strictly healing might not ever get usage in raids, but it does give some solo play and strengthen its lore identity, which makes the job feel complete. It feels worse to have the weak heal become even more obsolete.
For SMN to compete with RDM's Vercure, SMN's Physick needs to be adjusted in such a way that it offers some form of utility outside of just being a low potency heal on INT. The problem is not entirely the heal itself, but how the skill itself should interact with the job's toolkit in addition to the heal. Just the heal alone won't give anything substantial to justify it. It would be a good change, but still a half-assed one in my opinion. A low potency GCD heal that doesn't offer anything else only serves to annoy your healers if they see it being casted, and the effect of relying on Physick to survive in solo play is even worse because it's the equivalent of using Cure 1 and emptying out your MP while the enemies are slapping you to death. No, if SMN gets a change for Physick, it has to offer some strategic value in a party setting, but not a straight-up potency gain by replacing a healer.
Oh, but if they really go increase survivability to all DPS jobs, they better be giving DPS skills to healers anyway since healers are getting more sidelined than ever before for having other jobs do their healing for them.



Reply With Quote



