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  1. #21
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,956
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Other than the obvious lighting, removal of photocell, omegalul wallpulls and notable less threatening mobs, the other thing that I noticed from Toto-Rak change is how they turn bosses' poison debuff into an uncleansable version. Is this a sign they're planning to remove Healers' Esuna?
    (1)

  2. #22
    Player
    iGiveUpLoL's Avatar
    Join Date
    Apr 2022
    Posts
    5
    Character
    Niuyiniu Mikazuki
    World
    Exodus
    Main Class
    Red Mage Lv 90
    I don’t view these changes as actions that SE took to appeal to lower denominators player base, but rather changes that are very necessary to make new low level trust system to work. Some of the old mechanics may not be suitable for trusts. Are these changes good? I don’t think so. These changes took away the unique feeling from each dungeon and made them feel like generic pull-everything-to-boss dungeon. I just wish trust system is never implemented. It’s a MMORPG game, interacting with other people is essential in this genre. Yoshi-p is unfortunately shifting their focus to RPGMMO. I wish all these efforts on low level stuff can be put into making current systems better, or making Viera’s hairstyle.
    (2)

  3. #23
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,306
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Other than the obvious lighting, removal of photocell, omegalul wallpulls and notable less threatening mobs, the other thing that I noticed from Toto-Rak change is how they turn bosses' poison debuff into an uncleansable version. Is this a sign they're planning to remove Healers' Esuna?
    If anything, it was probably done to stop people from spamming Esuna on those fights as the way they worked was that they would reapply it if their main target didn't have poison up. Some healers and the Trusts going "Oh hey, tank has poison. Gotta cast Esuna. Oh hey, tank has poison again. Gotta cast Esuna. Oh hey, tank has poison again, Gotta cast Esuna."
    (1)

  4. #24
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    They're revising history!

    Soon nobody will remember that dungeons had actual mechanics :3

    Please enjoy 3 packs and a wall - repeat 3 times until last boss and dungeon is done.

    Being sassy aside tho, I like them going back and bringing things up to par!

    I just wish we'd also get enhanced gameplay/mechanics and not just... You know, removing stuffs!

    But it's fine and the MSQs are alot better tbh. Still won't q for em tho
    (1)

  5. #25
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Garnix View Post
    In most cases, simplification is good. It doesn't make things easier, it makes them simpler and less convoluted.
    Some people like convoluted gameplay, but they are clearly the minority. Maybe you will get "ARR/HW classic" at some point
    A lot of the same things they changed really aged poorly...
    Tell that to WoW that has nothing left but a giant echo chamber.
    (1)

  6. #26
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I like how they look. But I'm not so happy about losing all the corridors in Totorak for example or some nerfs I've seen in Stone Vigil. For the new player they'll be okay. Truth is I'm not really a fan of the later game dungeon design and I feel like they brought that into ARR so if anything they feel more homogenized.

    Either way though they do look better so theres pros and cons.
    (3)

  7. #27
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    From what I've seen, I think the changes are far on the positive side of the spectrum. Removing some of the gimmicks and adding actual mechanics keeps things engaging and the removal of some cutscenes helps take the edge of the MSQ tedium. All in all I'm very happy for the changes they've made.
    (1)

  8. #28
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    918
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Garnix View Post
    Honestly, I would even dare saying it: they should rework Bahamut raids as well.
    Might as well if homogenization is the plan. Just make T3 a solo instance, tone down the other raids, add them all to the raid roulette, and add savage versions for the first and third tiers.
    (0)

  9. #29
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    910
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Garnix View Post
    Honestly, I would even dare saying it: they should rework Bahamut raids as well.
    only if they get added to the raid roulette cause right now they are useless
    (0)

  10. #30
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Let's go ahead an tone down ultimates and make a roulette for them as well.

    While we are at it, lets go ahead and provide loot to everyone just for attempting any piece of content.
    (1)

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